1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Spoiler Request-Watchers Keep-level two?!

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Orkrist the Cleaver, Aug 13, 2001.

  1. Orkrist the Cleaver Gems: 13/31
    Latest gem: Ziose


    Joined:
    Jan 31, 2001
    Messages:
    599
    Likes Received:
    0
    [​IMG] So, I'm on level two and working through the labs, and I can't get the ice or fire ones open, the doors are locked and it says "preotected against simple spells.." You know the drill. So, what did I miss? There's nothing in the mages rooms left to take. Did I miss something from elsewhere?
     
  2. Crawl Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Oct 24, 2000
    Messages:
    1,530
    Likes Received:
    0
    I think you have to do the air room, then the slime room first before you can do the ice room. If you've done both of these rooms first, go and make sure the fan is on it highest setting and make sure you have the slime sceptar key. I beleive then the game will allow you to open the door from ice library into the slime room (I think it's the ice library, I know it the door on the right hand side of the cold room). Do both of these things and you should be able to open the door to the cold room. After you beat the creatures in at room, turn down the fan and get the ice septar key. Doing both of those should get you into the fire room.
     
  3. Invoker Gems: 12/31
    Latest gem: Moonstone


    Joined:
    Aug 3, 2001
    Messages:
    483
    Likes Received:
    0
    also you'll need to get some keys (somehwere in the rooms)to open some of the doors in order for that to work. For example the south western door of the slime lab.
     
  4. Lord Praetor Munir Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Apr 24, 2001
    Messages:
    401
    Likes Received:
    0
    I believe the clues given above are sufficient.. if you want more detailed ones and want to spoil your game further.. feel free to ask.. just a hint.. read the notes left in each lab.. they'll tell you how to overcome each laboratory and also the best order to go about doing it...
     
  5. Orkrist the Cleaver Gems: 13/31
    Latest gem: Ziose


    Joined:
    Jan 31, 2001
    Messages:
    599
    Likes Received:
    0
    [​IMG] Notes? There are notes? Just kidding, of course I read them. I'll just go back and check. I don't have the slime sceptor either after clearing out the slime puddle in the middle of the room. I'll just load the save and keep checking everything.
     
  6. Blue Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Aug 1, 2001
    Messages:
    208
    Likes Received:
    0
    **POSSIBLE SPOILERS**
    I'm stuck on level 2 in exactly the same way - and haven't found any slime scepter either. Where is it? What can I do in the slime room except fight one pudding after another? (And I do fight them with lightning as the scroll says), but they won't stop. There was no key in the slime puddle, only some other stuff. In the air room I can turn the fan on, but then the lightnings start striking and knocking my people unconscious, and I can't do anything more with the fan without some key... and it's nowhere to be found. (Can't find any containers in the air room.) I've found a horn and two wands in the libraries - what are they supposed to do? Can't open fire room or ice room with them, and the demon doesn't want them ...where is the key?
    I'd be grateful for a spoiler on this, as I've spent a whole day (real life) on this level without getting any further....
     
  7. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Oct 19, 2000
    Messages:
    10,416
    Media:
    40
    Likes Received:
    232
    Gender:
    Male
    In the Air Room, one of the monsters that appears when you first turn on the fan has the Air Sceptre.

    In the Slime Room, there is a Giant Snake that has the Slime Sceptre.
     
  8. Lord Praetor Munir Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Apr 24, 2001
    Messages:
    401
    Likes Received:
    0
    SPOILER ON BEATING POISON LAB
    ;
    ;
    ;
    ;
    ;
    ;
    ;;
    ;
    ;
    ;
    ;
    also.. you have to get the door between the Fan room and the Poison Lab opened and the door between the Poison Lab and the "Research Area" open so that you can blow the vapours out of the room.. the fan also has to be put at max speed... only then will the poisonous vapours protecting the creatures be blown away allowing you to actually kill them...
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.