1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Some small problems...

Discussion in 'Icewind Dale 2' started by Elric of Grans, Nov 4, 2006.

  1. Elric of Grans Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 4, 2006
    Messages:
    5
    Likes Received:
    0
    G'Day,

    I have just got my hands on Icewind Dale 2, and have only just got past the first town, but have had a couple of problems already. Firstly, my Tab key does not seem to do anything (it does in Baldur's Gate 2). Secondly, I cannot seem to work out how to assign spells to the quick slots --- when I right-click on them for my Cleric or Wizard, it allows me instead to change what the icon is for.

    I also had a crash problem, but found that solution myself. If anyone could help with these, it would surely make things a lot more enjoyable.
     
  2. Da Rock Gems: 5/31
    Latest gem: Andar


    Joined:
    May 31, 2006
    Messages:
    124
    Likes Received:
    0
    IWD2 has slightly different keys. Use the Alt key to see all items (containers and treasure from dead bodies), while Space pauses, allowing you to see barrels and enemies.

    The right-clicking for spells is correct. You right click the spell icons:
    Moon & stars = general/single classed spellcaster;
    Shepherd staff head = cleric;
    Crown = cleric domain;
    Clock = wizard/sorcerer;
    Instrument = bard
    Leaf = druid
    Sword = Paladin
    Bow = Ranger
    By right clicking through these, you should eventually get to your spells - left click the spell you want. It should now in in the quick slot. Be careful, as your cursor will change to the magic cursor for non-self-casting spells (right click to prevent the spell casting).
    I personally rarely put a spell in there, but leave the magic icon (see above) because I generally use more than 3 spells per character!
     
  3. Elric of Grans Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 4, 2006
    Messages:
    5
    Likes Received:
    0
    Alt seems to work. I could have sworn I read it was Tab, but I may have imagined that.

    The right-clicking on the quick-spell spots does not seem to work though. When I do it, I get the base icons (eg `Cast Spell', `Use Item', etc), but nothing else. Selecting one of these simply exchanges the quick spell icon with whatever I selected. None of the other icons you mentioned seem to be there. I have the latest patch installed. I want to keep the Cast Spell icon, but since I have the room I would also like to put the most commonly used spells at easier access.

    I also have a bit of a question about 3E rules. I already knew 2E rules before I played Baldur's Gate so, despite a few inconsistencies, I found that game quite intuitive. Icewind Dale II, on the other hand, makes no sense. 5 Cold Resistance... wow... what is that? 7 Lock Picking... OK... is that good, bad, otherwise? Is there anywhere that explains the basics for transitioning from 2E to 3E so I can better understand how to develop a character.

    Just a small, additional question. Baldur's Gate II did not really lend itself to playing an evil party (IMO)... is Icewind Dale II more flexible in this regard?

    Thanks for the help so far!
     
  4. JT Gems: 12/31
    Latest gem: Moonstone


    ★ SPS Account Holder Veteran

    Joined:
    Jun 19, 2005
    Messages:
    498
    Media:
    11
    Likes Received:
    11
    Gender:
    Male
    Keep right-clicking until you get to the spell icon.

    3E rules are much simler and more intuitve than 2E was. Once you make the switch you won't go back (except to play classic CRPGs). There's probably a 2E-->3E explanation/guide somewhere on this site. If not, google for one.

    IWD2 party alignment doesn't matter too much as far as I can tell. I've played heavily lawful good parties, including paladins, that just randomly slaughtered peaceful NPCs after completeing quiests for them.
     
  5. raptor Gems: 16/31
    Latest gem: Shandon


    Joined:
    Feb 13, 2005
    Messages:
    808
    Likes Received:
    1
    The short description is that everything goes the same way, a positive number is allwas good, and a negative number always bad. And all stats for example now have all bonuses divided equally over all variations (unlike 2E where only the highest stats got any bonuses at all, and the bonuses climbed heavilly teh higher you got). So a character with Strength 12 is a bit better in combat than strength 10, and still much worse than a strength 18 for ex.

    In basic it is very simple. Just keep upgrading everything you want a character to be good at. a rogue likes dexterity and inteligence and skills, so maximise those. a spellcaster likes spell focus feats, and casting ability (inteligence for mages for ex) so get them as high as possible and keep upgrading them when given oppertunity. a Fighter would focus on stength and constitution most likelly, and get as many feats as possible that enhance hes close combat (dodge, cleave, weapon specialisation for ex).

    In reality it is not so different from 2E as one might belive. they basically "tiddied it up a bit"

    My first experience with D&D was old game DungeonMaster, i never figured out why my ranger got a "worse" armor everytime i tried giving him a high dexterity, so i ended up with dexterity 14. :rolleyes:
     
  6. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    The short answer is that the 3e rules make more sense than the 2e ones. What Raptor said.
     
  7. Elric of Grans Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 4, 2006
    Messages:
    5
    Likes Received:
    0
    Thanks for the help. I now have things set up much more suitably for my play-style, and between reading things here-and-there and experimenting I have been able to work most things out.

    As far as 2E vs 3E goes, there are some things I find to be great changes, and others I am not so hot on, but that is to be expected with any change :)
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.