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Solasta II - Dev Update #02

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 20, 2024 at 2:23 AM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Dev update #2 for Solasta II:
    [​IMG]

    Dev Update #02 - How was Solasta II created?

    From Crown of the Magister to Solasta II, the path was not as linear as one might think!

    Heya there folks,

    It's getting a little cold, isn't it? Hope you're wearing warm clothes, or you'll soon be rolling constitution saving throws to avoid all sorts of nasty conditions. It's also time to start to follow the Solasta tradition again... and feature fluffy friends in the intro!

    It was summer 2021...
    Solasta: Crown of the Magister just launched in 1.0 on Steam with the free Sorcerer update in tow shortly after as promised during our Kickstarter. At that time, we were hard at work implementing the Barbarian and Druid classes for the Primal Calling DLC, meanwhile our level designers were already populating the dense jungles of Lost Valley. By the way, let me tell you that Druids were a real pain in the butt to implement with their Wild Shape. QA was finding new ways to break the game every day.

    While the team was busy preparing the upcoming content, our leads were already starting to look ahead - what were we going to do next? Some of you may think that it was obviously going to be Solasta II, but did you know that we had several other ideas before that?

    We thought about trying out a shorter, much more narrative Solasta spin-off with a set team of heroes shortly after the Cataclysm. We explored the idea of a sci-fi roguelite tactical RPG inside an ever-shifting derelict spaceship. Such ideas were shared with the rest of the team for discussion, debate, disagreements. At its core, one burning question - do we believe in the project?

    [...]
     
    Last edited by a moderator: Dec 20, 2024 at 6:53 AM
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