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Skill points

Discussion in 'Icewind Dale 2' started by Kenixkil, Dec 1, 2002.

  1. Kenixkil Gems: 10/31
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    Why don't these carry over from lvl to lvl, like NWN? I'm having leftover skill points that I have to spend on skills that are crappy, worthless, and that I never use! Is this a bug or something?
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    What are you talking about? You can leave unused skill points for next time you level up... Well, one anyway.

    [ December 01, 2002, 20:04: Message edited by: Taluntain ]
     
  3. Tioma Gems: 3/31
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    Actually, it seems that I have the same problem with disappearing unused skill points. I haven't installed the new patch though since an international version is not yet ready.

    To ywpark: install the new patch or use DaleKeeper2.

    [ December 01, 2002, 12:31: Message edited by: Tioma ]
     
  4. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    I have the European version of the game (which means it comes patched). Here you can leave one skill point, but no more, for next level.
     
  5. Quint Gems: 8/31
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    It was like this always, even before the patch. You can leave only 1 skill point for the next level up, otherwise the confirmation button stays disabled. You *have* to spend all but 1 skill point.
     
  6. Atreides Gems: 7/31
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    Correct me if I'm wrong but in the 3E rules I thought that you couldn't save your skill points. Again, I could be wrong about this though.
     
  7. Quint Gems: 8/31
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    Well, I don't know the 3E rules regarding this issue. But it does make sense to be able to save 1 point, because you might be getting only 1 point per level up, and you may want to get a skill that requires 2 points.
     
  8. Mithrandir Gems: 3/31
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    They should have made cross-class skills like in normal 3E, 1 skill point buys you 0.5 of a skill.
     
  9. AlexGK Gems: 7/31
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    [​IMG] But they do!There are cross-class skills and one point buys 0.5 the thing is if you have only one point you must wait for the next level to take the skill you desire.
     
  10. Kenixkil Gems: 10/31
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    I hav ethe American Version, and it's patched. So if this is right, is NWN the wrong one? I could save like 8 extra skill points for one level of rogue, and spend them somewhere else on the next lvl up..
     
  11. Quint Gems: 8/31
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    No, I was answering Atreides actually. I think the NWN way of doing this is the best and most flexible. Even allowing the sorcerer to rectify his spell choices on level-up is really great.
     
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