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SHS: aTweaks v3.1 Released

Discussion in 'Infinity Engine Modding News' started by Ancalagon, May 20, 2010.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    Spellhold Studios

    Introduction

    This mod represents a compilation of PnP related tweaks and various house rules which are designed to bring more consistency to the gameplay. It works on normal Baldur's Gate II games as well as either of the two Baldur's Gate conversion projects: (Easy)Tutu and Baldur's Gate Trilogy (BGT). In summary, aTweaks can bring several classes, races, spells, items and creatures closer to their PnP counterparts, add more consistency to the gameplay by making sensible rule adjustments and eliminating exploits, and make it easier to distinguish between creatures with similar avatars through the use of recoloring techniques. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. More detailed descriptions of all components can be found in the readme.

    Relevant links

    New in aTweaks v3.1:

    aTweaks has been updated to v3.1. In summary, this minor release makes some adjustments to the existing content and adds a new component which revises the Bhaalpowers that the Protagonist receives in BG1 (or at the start of BG2) due to his divine heritage. The general goal was to retain the basic roles which the Bhaalpowers had in the original game while simultaneously making them scale a bit better with the Protagonist's level. More details on the revised Bhaalpowers are available in the aTweaks forum.

    Note on future updates

    This will be the last update of aTweaks by aVENGER since he is retiring from the IE modding scene. Wisp has been appointed as the new maintainer of aTweaks and Rogue Rebalancing and he will handle all subsequent updates and future development of both mods.
     
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