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Shrine's Legacy - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 30, 2024 at 9:32 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gameshorizon interviewed Joseph Duke about Shrine's Legacy:

    [​IMG]

    Shrine's Legacy Interview - New Worlds Ahead

    I reached out to Joseph Duke (JD), the Technical Director of Shrine's Legacy. He graciously took the time to explain how the game was developed and shared insights into the intricacies involved in creating a game like this

    Shrine's Legacy is a loveletter to the past but a great game to try out today. I've tried it myself and I can see why the team has built such a dedicated following. There's a free demo on Steam if you're interested, and below is our interview.

    GH: The inspiration from SNES is clear as day for Shrine's Legacy. However, why that style specifically and not another bit era in gaming?

    JD: Originally Shrine's Legacy used slightly higher resolution sprites (32×32 tiles instead of 16×16 like it does now). But we switched to SNES style a while back because it made it much easier and faster to work on the sprites. It also helps that some of our favorite games are Super Nintendo games so there's a wealth of great references to learn from.

    [...]
     
    Last edited by a moderator: Jul 1, 2024 at 2:19 PM
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