1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Shadows of Undrentide Review at Fragland

Discussion in 'Game/SP News & Comments' started by NewsPro, Jul 22, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Veldrin)

    Fragland has posted a Shadows of Undrentide review, giving the game an overall score of 84%. Here's a clip:

    The campaign of Neverwinter Nights had its mistakes, Shadows of Undrentide tries to solve these as good as possible and as a decent expansion should do. Most of the time that is the case. There is more variation in quests and it's just more amusing. You really have the feeling that there are multiple ways to solve a quest, the roleplaying aspect is really better because of this. Now you can also see what's in your henchman's inventory and put the heavy items in there so you don't need to carry them anymore. Still present though is the henchmen's weird AI. The non-playing characters are really well worked out and have a lot to say (same case with the henchmen which tell a lot more). The three new tilesets en the 16 new monsters also play a big part. Especially the tilesets (Winter, Desert and Ruïns) make the game better, although one can ask himself why these weren't already in the original game? Even now I would have appreciated more tilesets but apparently there wasn't enough time (and money) for. The new monsters are all nicely designed and match very well with the new tilesets.

    Read it all here.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.