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Setting Monsters As Guards

Discussion in 'Neverwinter Nights (Classic)' started by DragonRider SkyWard, May 11, 2002.

  1. DragonRider SkyWard Gems: 16/31
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    So has any one thought about this? Setting a monster as a guard in a populated place.
     
  2. Mollusken Gems: 24/31
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    What exactly is do you mean? The toolset will allow us to place monsters anywhere we want to, and with some scripting you can get the behaviour you want.
     
  3. DragonRider SkyWard Gems: 16/31
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    I want to post a golem as a guard in front of the castle gate. Instead of guards.
     
  4. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Well it's rather the same thing, isn't it? They go hostile if you want to enter, and that's it. Easily done.
     
  5. Frog Gems: 12/31
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    Is it possible to have guards spawn like the flaming fists in BG?

    If so, my town will have a hefty town watch.
     
  6. Mollusken Gems: 24/31
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    "Everything" can be scripted ;).
     
  7. Extremist Gems: 31/31
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    Mollusken, if that NWN engine is somewhat similar to Infinity Engine, then I assure you not everything can be scripted.
    But, we'll see I guess...

    As for guards, Tal already told you how to make it, and if you wan't something spawned from nowhere, you may set the invisible creature, entrancetrigger or something else to create hostiles if you try to enter.
     
  8. DragonRider SkyWard Gems: 16/31
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    Just wondered if it could be done. I read that monsters couldnt be scripted as friendly but I guess I was wrong.
     
  9. Erran Gems: 19/31
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    The scripting laguage is similar to C, but without pointers or arrays. Many of the things you will want are already built in, eg OnPerception, GetAlignmentGoodEvil etc.
    The limitations are more likely to be in your code writing and amount of memory required!
     
  10. Shadowcouncil Gems: 29/31
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    I suppose it is possible. When you aren't sure, just ask it on the Bioware boards, the devoppers will answer. I suppose it is just possible, however I don't think if monsters would be good guards in palace in a town.... I woul dbve kinda strange, but you can an evil person have monsters as guard.... you can also just go for wardogs and human guards in a normal palace....
     
  11. Magnus Magicus Gems: 5/31
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    Can't imagine you can't do that with monsters. As a DM, you could have a very good reason to do so, so it should be scripted just as easily as a human guard.
     
  12. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    Make a human guard or whatever and just change the avatar, if you can that is
     
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