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Sean K. Reynolds Interview at GameBanshee

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 17, 2004.

  1. NewsPro Gems: 30/31
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    (Originally posted by chevalier)

    GameBanshee have posted an interview with Sean K. Reynolds of Interplay and formerly of Wizards of the Coast, who had worked on Baldur's Gate 3. They speak about his responsibilities, Jefferson project (BG3) and cRPG genre in general, as well as pen & paper D&D.

    GB: What were your responsibilities during the development of Fallout 3 ("Van Buren") and Baldur's Gate III ("Jefferson")? Can you give us a brief background of what each game was going to be about?

    Sean: Well, Interplay hasn't officially confirmed what each of those code-named games was, so I'll just refer to them by the aliases....

    For Jefferson I was assigned some of the game areas or (for the larger areas) pieces of areas. I was responsible for populating those areas with creatures and NPCs, writing their dialogues, and describing their general behavior (the exact details were handled by the scripters). I was nominally in charge of one of the factions/regional groups, so I created a style guide for their attitudes, accent quirks, and manners of speech, which the other designers used when their areas called for a representative of that faction. The crux of the story is that your character ends up in the wrong place at the wrong time, becomes associated with a supernatural creature, and because of that association everyone else in the game suspects you of treachery, wants to kill you, or wants to recruit you to their cause, all of which tie to the activities of a determined female criminal.


    Read the whole thing at GameBanshee.
     
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