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RPG General News - AI for NPCs

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 23, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Interesting article on Techcrunch about a startup that is specifically making AI for NPCs in video games:

    [​IMG]

    Artificial Agency raises $16M to use AI to make NPCs feel more realistic in video games

    A group of former Google DeepMind researchers has created an AI behavior engine that aims to transform traditional video games into a more dynamic experience by improving how non-playable characters (NPCs) behave and interact with gamers.

    There's no shortage of companies using AI to generate NPCs that feel more realistic, but Canada-based Artificial Agency, fresh out of stealth with $16 million in funding, is betting its behavior engine will help it stand out from the pack.

    Traditionally, NPCs are guided by decision trees and pre-written scripts, which often limit the number of outcomes a player can experience. For example, most NPCs in games respond to player behavior with a few repetitive dialogues, which can often feel unrealistic and boring.

    Artificial Agency's behavior engine throws this framework out the window, turning the game developer into more of a stage manager. The engine requires developers to give each NPC a set of motivations, rules and goals to live by, which then dictates how the NPC will respond to the player. The technology can plug into existing video games or serve as the basis for completely new ones.

    The startup, based out of Edmonton, Alberta, is entering an increasingly crowded space. Competitors include Inworld, which also offers AI-generated behaviors for NPCs, as well as Nvidia, which has been working on AI-powered NPCs for some time now.

    Artificial Agency, for its part, believes that integrating AI-generated NPCs into a video game's design is the way forward.

    "The conversations we often have with these studios are not about if, it's about when," co-founder and CEO Brian Tanner told TechCrunch. "This sort of dynamic interaction and dynamic response that our system allows is going to be table stakes in the games industry just a few years from now."

    [...]
     
    Last edited by a moderator: Jul 23, 2024
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