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Reynatis - QandA @ RPG Site

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 15, 2024 at 7:32 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A Reynatis Q&A on RPG Site:

    [​IMG]

    Reynatis Q&A with TAKUMI, Yoko Shimomura, and Kazushige Nojima

    When Reynatis was originally announced earlier this year, it gained a good bit of traction due to some of the key staff involved with the project, including Final Fantasy veterans Kazushige Nojima penning the scenario and Yoko Shimomura providing the soundtrack. Now, ahead of its release on September 27, RPG Site had the opportunity to send questions over to those same creators.

    We were able to ask three questions to each of the following:
    • TAKUMI, Creative Producer at FuRyu
    • Kazushige Nojima, Scenario Writer (previous work includes Final Fantasy and Kingdom Hearts)
    • Yoko Shimomura, Composer (previous work includes Live a Live, Super Mario RPG, Kingdom Hearts, and Final Fantasy XV)
    You can find the responses below. You can look forward to our full review of the game in the coming weeks.

    TAKUMI
    RPG Site: How does Reynatis' combat or supporting mechanics stand out from other action/RPG games?


    The biggest difference is the Hoodie System that players will use both in exploration and combat. Exploration is more of a side feature, but its use in combat sets it apart from just about every other RPG out there, so please pay special attention to that aspect!

    RPG Site: What inspired the mode-switching mechanic that the combat is built around?

    These modes are related to the game's themes of feeling like you cannot express yourself due to peer and social pressure (Suppression), but wanting people to be able to express their own individuality as they see fit (Liberation). These two ideas are used for two different aspects of combat. This system is brand new and something that I think it is very unique compared to other games.

    RPG Site: Did the idea for the combat come first, or did it stem from the game's themes, and how?

    First I come up with a plan for the project, and then the themes, messages, and concepts. From there, we went to work adding the world setting, game systems, and so on that would best allow players to experience those things.

    [...]
     
    Last edited by a moderator: Sep 16, 2024 at 2:22 PM
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