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Remore: Infested Kingdom - Behind the Scenes

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 17, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]News behind the scenes of the developer of Remore: Infested Kingdom:
    [​IMG]

    [Dev Interview] Behind the Scenes

    Dev Note

    Hello, Survivors!

    Well, what did you think of our Dev Commentary Video?

    It was a short video, but it gave us a great opportunity to share our development progress and the direction Remore is heading more directly with you. We're all happy with how it turned out!

    Today, we'd like to share some Behind-the-Scenes stories from the making of that video.

    "The 'real' developer reaction: 'Wait...me? You want me to be on camera?!'"

    First, we'd like to offer a heartfelt apology to our Devs who "suffered" through the filming of the Commentary video!

    For our team, who were neck deep in game development, the video shoot was quite a unique experience. Filming equipment appeared in the office, more crew members arrived than we expected, we got makeup done for the shoot, and everything was prepared in a way that felt very professional.

    Black Anchor is made up of people who are absolutely "obsessed" with game development, so speaking about their vision for the game through a new medium like video was a significant challenge. It's one thing to confidently share opinions and make decisions during meetings, but presenting these ideas directly to you, the Survivors, through video was a completely different story.

    On top of that, with the goal of reaching a worldwide audience, we conducted the interviews in English. Unlike our previous Dev Notes or community updates, the purpose of this commentary video was to directly convey our game's vision, so this part was a must!

    This meant we had a lot of preparation to do before filming. We had to figure out how to showcase Remore's fun aspects without spoiling anything, while presenting the concepts we're currently working on. Visually, we also had to decide what content to reveal first and how best to represent it.

    [...]
     
    Last edited by a moderator: Dec 17, 2024
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