1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Recommend class for solo BG/TotSC character

Discussion in 'Baldur's Gate (Classic)' started by Earl Grey, Jun 4, 2001.

  1. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

    Joined:
    Oct 26, 2000
    Messages:
    1,933
    Likes Received:
    1
    [​IMG] I haven't solo'd BG/TotSC yet - have done it with BG2 - and would like some input from you since I'm planning on soloing BG/TotSC/BG2/ToB with the same character.

    These are a few of the things that need to be answered:
    - Can a Fighter (or Ranger) handle it alone.
    - What about lethal traps? Are there any that you absolutely have to go through?
     
  2. Inferno of Balduran Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    May 31, 2001
    Messages:
    36
    Likes Received:
    0
    [​IMG] Rangers can easily handle the game alone and i would assume fighters can as well (or they wouldn't have made them) .

    there are several traps you absolutely have to go through (e.g. Nashkel Mines) although they aren't usually fatal although they can be quite nasty. the best thing to do is just to recruit a thief into your party although this isn't absolutely neccesary.
     
  3. antoine Guest

    well in BG2 there are some lethal traps that fire a sort a green thingie (I think it is desintagrate). but you can probably avoid them because they aren't in the most important areas

    So you can try a fighter/thief
     
  4. Crawl Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Oct 24, 2000
    Messages:
    1,530
    Likes Received:
    0
    Traps in BG2 seem to be of less importance, and there aren't just a ton of them like in BG. Magic, however, is plentiful, so I'd think part mage would be very important...if you wanted to mess around with your character once you got imported to BG2, I'd think a swashbuckler D mage would be nice. Maybe a fighter/mage/cleric would work as well.
     
  5. antoine Guest

    you could rather take a fighter/mage/thief then, because a cleric is useless if you play alone. OK the healing spells are great, but you can potions instead and you don't have to raise anybody because you're play alone. So, I think a cleric is useless. Swashbuckler D mage can also work though.
     
  6. Ace of Spades Gems: 5/31
    Latest gem: Andar


    Joined:
    May 3, 2001
    Messages:
    120
    Likes Received:
    0
    [​IMG] I would go with Fighter/Thief. You get the raw power that a fighter provides, plus the backstab & thief skills necessary. You'll level-up fairly quick since you're not dividing XP, and your HP will be relatively high. Potions of Healing replace the need for a cleric. And the real bad-asses seem to be resistant to magic anyway.
     
  7. Captain Spud Gems: 5/31
    Latest gem: Andar


    Joined:
    May 25, 2001
    Messages:
    147
    Likes Received:
    0
    ive done it before with just a thief but you might want more than backstab, run away, backstab, potion of invisibility, backstab... so i think a F/T would work for you...just give yourself proficincies in a bow and small sword and youll do just fine...

    [This message has been edited by Captain Spud (edited June 05, 2001).]
     
  8. antoine Guest

    how about this idea: JUST TAKE A PARTY OF 6!!

    it's muh easier to play with six character and just as much fun and then you don't have the problem that you lose certain abilities

    [This message has been edited by antoine (edited June 08, 2001).]
     
  9. Shadowcouncil Gems: 29/31
    Latest gem: Glittering Beljuril


    Veteran

    Joined:
    Jan 8, 2001
    Messages:
    3,319
    Likes Received:
    16
    Gender:
    Male
    Don't take a fighter/ranger and a whole party. Do something that makes the game a real challege.
     
  10. Havok Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Apr 7, 2001
    Messages:
    86
    Likes Received:
    0
    [​IMG] I'd take at least two characters instead of soloing...Figher/Thief and a Fighter/Mage.

    If you're going to dual class a character, you might want some support character(s) around while you're building up your second class to the point that you can use both classes.
     
  11. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

    Joined:
    Oct 26, 2000
    Messages:
    1,933
    Likes Received:
    1
    [​IMG] I just finished BG2 soloing as a Wizard Slayer in 4-5 days (real time) and on Monday I think I'll start BG1 with a solo character that I will play on through TotSC/BG2/ToB.

    Time for your final suggestions!
    Please also suggest how you think his/her development should be in BG2/ToB!

    (One thing: I won't dual him/her until in BG2/ToB.)
     
  12. antoine Guest

    You finsished BG2 in 4-5 days??? Don't you people ever work in Sweden or something like that?
     
  13. Christian Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Apr 17, 2001
    Messages:
    205
    Likes Received:
    0
    I would do a multiclass F/M
     
  14. Ace of Spades Gems: 5/31
    Latest gem: Andar


    Joined:
    May 3, 2001
    Messages:
    120
    Likes Received:
    0
    [​IMG] Start with a human fighter. Dual at 4th level to Mage. That way you get enough HP to survive as a mage, as well as a decent THAC0.
     
  15. Thunderhammer Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Jun 18, 2001
    Messages:
    52
    Likes Received:
    0
    Fighter/Mage is O.K. but I would opt for the Fighter/thief for a solo character. Another option would be to dual-class but with the limited levels achieved in BG, I think a multi-classed character would be best suited.
     
  16. Shadowcouncil Gems: 29/31
    Latest gem: Glittering Beljuril


    Veteran

    Joined:
    Jan 8, 2001
    Messages:
    3,319
    Likes Received:
    16
    Gender:
    Male
    In BG2 I think there not that cool anymore but maybe yo can go for a paladin? He's a much better fighter then a Fighter/Cleric and has enough healing spells and dispel, also very necessary when playing solo.

    You wanna play with shield or with also a range-weapon? Then I would advice a crossbow... and Long-Sword or Two-handed sword.
     
  17. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

    Joined:
    Oct 26, 2000
    Messages:
    1,933
    Likes Received:
    1
    [​IMG] Finally the choice fell on a Ranger with the intent to dual to cleric in BG2.

    I've played for one day and have gotten to chapter 5 now. 161,000 xp is reached so all that remains is to finish BG and get started on BG2.
     
  18. Mistyca Gems: 5/31
    Latest gem: Andar


    Joined:
    Jun 26, 2001
    Messages:
    108
    Likes Received:
    0
    If you plan on soloing only BG and Sword C. i'd suggest a fighter-thief......but if you want to import it in SoA i'd say a plain thief. You must not fight everyone, you can avoid certain killings IMO.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.