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Questions about AC and Feats?

Discussion in 'Neverwinter Nights (Classic)' started by fyernine, Jan 25, 2003.

  1. fyernine Gems: 4/31
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    [​IMG] The tables in my handbook are not very clear. There's some printing errors on the Armour AC table.
    What are the MAx dex Bonuses for Hide, Scale mail, Chain mail and Breast Plate?
    What's an Armour Check Penalty? Does Full Plate really have a Max Dex Bonus of +1 and half Plate 0?
    Just a general question regarding armour, is there an armour benefit to wearing Plate mail, as opposed to wearing light armour and making use of a high dex bonus?

    I was reading in another thread about multiclassing and adding a level of fighter. I was looking at the Feats and noticed that on Weapon Specialisation you need fighter plus +4 to hit bonus. This may seem painfully obvious to but I want to ask to be sure. If I add one level of fighter to my character who already has +4 to hit, will I be able to get the weapon specialisation feat?

    The other table that's not especially clear is the Base Attack rolls table.
    On the higher levels there are a number of different roll bonus's given. Eg level 6 fighter +6/+1 - what's that all about?

    Thanks
     
  2. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    The main difference between heavy armor and light armor with a high Dex bonus is that the Dex bonus is not applicable in certain circumstances. Such as when you're paralyzed or held, flanked, or surprised.

    You should be able to get Specialization in that case, but I don't know how NWN implemented this.

    When it shows more than one BaB, each of those represents an attack and the bonus you get for that attack. So +6/+1 means you get one attack at +6 and another at +1.

    [ January 25, 2003, 21:12: Message edited by: Blackthorne TA ]
     
  3. Capt. Tripps Gems: 9/31
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    The only effects that the Armour Check Penalty has in NWN is that it is subtracted from your stealth skills. It's very hard to move silently and hide in shadows when you're wearing a suit of armour.
     
  4. fyernine Gems: 4/31
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    Brilliant, thanks for clearing that up.

    So, if I understand this correctly, if you're a 19th level fighter you get four attacks per round at, +19,+14,+9,and +4. Whilst a 19th level druid gets three at +14, +9,+4???

    Does this mean that unlike 2nd edition where you gain extra attacks by weapon specialisation, you gain extra attacks, by default, the more levels you gain?

    Regarding my AC question. If I'm a fighter wearing full plate with a Dexterity of 16. Then my AC would be +11 (+8 from the plate and +3 from dexterity)? If this is the case then I have completely misunderstood the way that AC works.

    I had thought that wearing Full Plate with a 16 dexterity, I'd only have an AC bonus of +9 (+8 from the plate and +1 from the max dex bonus). I've been tailoring my character stats accordingly.

    Right, this calls for a total rethink on character stat generation.

    Is there any other way of increasing speed with a weapon, aside from hasting????
     
  5. Alex Gems: 12/31
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    1. Yes, extra attacks are based solely on your levels. At +6, +11, +16 (base attack bonus, unmodified) and onward you gain an extra attack starting at +1 advancing normally.

    2. No, your AC would be +9. You are forgetting one other aspect of armor. All armors have a maximum AC you can gain from your dexterity from +8 with padded to +1 with full plate. This makes sense as it is a lot harder to move in heavier armor.

    3. Short of using a ranged weapon with the Rapid Shot feat (ranged weapons only) or dual-wielding you cannot gain additional attacks as far as I know.
     
  6. fyernine Gems: 4/31
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    Cool, thanks for that.
    One more armour question (the last one I promise).

    Would you reccomend, full plate over leather and dexterity bonuses?
    I know it depends on where you want your character points to go but just imagine you had a dexterity of 18 and strength 18, pre set. Which type of armour would you choose? What are the benefits of the different types?

    I'm making up a druid character. I could give him a dex of 12 and put the extra points into strength and wisdom, take a level of fighter and equip him in plate. Tipping him towards melee action. Or I could split the points between dex and strength - 14 and 14 and not bother with the level of fighter.

    This whole question of armour and splitting points between dex and strength is a tough one.
    I was playing a ranger. I gave him high dex (16), lower strength (12), leather armour, high dex bonus, weapon finese and two handed fighting. Only he got stomped on in melee. With light weapons (because of the weapon finesse) he wasn't getting the damage that his opponents were notching up with great swords etc. But if I'd increased his strength, not taken weapon finesse as a feat, fought with two bladed weapons his dex and AC would have been lower.
     
  7. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    I'm playing a Druid and i have str16 and dex14 so that i can wear heavier medium armor(the one with max. dex. bonus 2).
    This way i get good AC with no great disadvantage in either field. Balance in all things :D

    I thought about giving myself a level of fighter or two. But i decided against it. I dont know why :)
    Try to convince me i'm wrong :1eye:
     
  8. fyernine Gems: 4/31
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    1 level of fighter, taken after your first level of druid. Then you don't need to waste a feat on heavy armour, you get matrial weapons and access to weapons sepcialisation feat if you should want it later. PLUS you get an extra feat as you take the fighter class.

    What do you lose, level 20 druid, elder elemental ... I'm happy to lose it if I get the chance to fight with a great sword all game.
     
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