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Project Haven - March Development Report

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 1, 2025 at 11:52 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new development report for Project Haven:
    [​IMG]

    March Development Report

    New additions, improvements and more - catch up on Project Haven's latest development progress!

    Hello, Steel Dragons!

    We know it's been a while since our last update, and we're truly grateful for your patience and dedication to Project Haven. We understand the silence has been frustrating - we've seen your comments and messages, and we genuinely appreciate those who have shared their thoughts and concerns constructively.

    As a tiny team, any personal commitments can significantly impact our development timeline. Recently, one of us faced circumstances that required their attention, affecting the team's progress. Despite this, development hasn't halted,-we've been steadily working, albeit at a slower pace, and we're excited to share some meaningful updates with you today.

    More Character Models
    As you may know we've recently hired a character artist to help us finish the last big ticket item remaining, and it has been progressing well! You'll be seeing a lot more variation of enemies visuals and in gameplay too (more on it below)!

    We currently have a good chunk of the high poly models done, but we still need to do the low poly version - which we will start working on them soon. So, stay tuned, we might show off some of the Haven's city new members in the next devlog.

    Level Design
    We have implemented a series of new mechanics to enhance the levels! Openable hatches, drop ladders, breakable windows and a whole revamped alarm system. As result, the interaction with the levels has expanded quite significantly.

    [...]
     
    Last edited by a moderator: Mar 2, 2025 at 5:34 AM
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