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Post Your Party!

Discussion in 'Icewind Dale 2' started by Fly2tHeSkY, Aug 2, 2006.

  1. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    [​IMG] I don't know if something like this has been posted before, but can people please send in the complete details of their party :p

    So basically ... EVERYTHING!

    I was thinking like all characters levels, inventory, style of character and how they're used.

    Bios and the roleplaying style would also be welcome because I know there's a few people that are going to LOVE writing about there's in this thread :D

    I guess if people want they could post screenshots of the parties' inventory or character sheet screens and maybe even them in action :D

    So you're probably looking at something like this:

    *character (1 through 6)
    -race
    -stats
    -class
    -inventory (weapons, quick items etc)
    -spellbook
    -roleplaying style
    -fighting style
    -screenshots of your team in action!

    Now that's just an example, do it however you like! Let's see who has the best party!!!
     
  2. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


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    That's cool, I wanted to try a theme party, and now I have my own Buffy the Vampire Slayer party (do not laugh, they sure are powerful!) which has just finished IWD2, with real ease. Isair and Madae could not touch my party at the first half (killed all of their helpers and wounded I&M without losing ONE HP! Can you do that?) but the second part proved tricky thanks to Madae's never ending Blasphemy spells. Regardless, they died...boy, don't they scream and cry loud when they die? Poor, poor evil twins. :evil:

    I can not post all the details now as I don't have access to my PC right now, but Buffy is an Aasimar paladin of Helm with super-human stats, Xander is a weak tiefling bard for moral support, Oz is an elven (or was it half-elf?) combat-oriented druid who loves shapeshifting a lot, Willow, a human Transmuter with one level of Oghma for access to all schools, Tara a wild-elf sorceress for support mage, and Giles, a full time Lorekeeper of Oghma, wise, and resourceful, he knows everything which suits him nice I think.

    If you know the concept I guess you will agree that this party fits the theme nicely, I had little difficulty finishing the game, ripped Lost Followers, Guardian, and I&M apart fast. Oh and it was FUN!

    Really, seeing Buffy killing a big bad guy, or Xander running around screaming (singing :shake: ) , while Oz shape changing to join the melee, and Will&Tara trying to cast their spells at the back, While wise and smart Giles was supporting with his spells, identifying items and spells as they are casted, but he was very suited for melee if need be, too!

    I will play on HOF soon, if only I had the guts. Undead Targos mod sure is harder in HoF! I want my mommy! :roll:
     
  3. Marceror

    Marceror Chaos Shall Be Sown In Their Footsteps Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    http://www.sorcerers.net/ubb/ultimatebb.php?/topic/14/2759.html

    There is a lot of discussion there, but the party I finally settled on is currently the 3rd from last post.

    The party is level 10-11 atm, and just finished the Ice Temple. I definitely wouldn't want to be on the wrong end of a sword with one of them, as they are quite the potent force.
     
  4. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    The Buffy party rules, especially seeing as you can use the genuine Buffy portraits and soundsets that are available right here on SP.

    Also, the details of my current SP IWD2 Adventure party can be found in a separate thread so I won't repeat them here.
     
  5. Mudde Gems: 9/31
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    My current party with theis bios (shortened version but still quite long!):


    The unlikely alliance

    Orta - female DG rogue / illusionist X
    A well renowned aasimar sorceress loved for her many adventures and her role as a leader in the rescue of the ten towns took care of the young thief Orta after the death of her mother. After showing some talents in the arts of magic, the sorceress decided to take Orta as her disciple. After years of training she is now a powerful illusionist, known for her misleading tricks and powerful fireballs. She is still seen with contempt in the towns due to racial prejudice. Deep gnomes are thought to be unreliable because of the lack of knowledge of their race and culture in the civilised world. At the outbreak of the last war the sorceress got the honour to be head of the safety of all human regions. Orta was sent by her master to assembly a small group of adventurers and look for signs of enemy movements around the ten towns. She was also sent to convince the mountain dwarfs and the highland sorcerers to not help the enemy forces and, if possible, join the group. Along with Orta the king sent his one of his healers Zuri.

    Shandra - female DG illusionist X / monk / rogue / ... (+some more classes)
    Some legends in the underdark mentions "the turn up of one that cannot be hit" as one sign that the balance of power soon will be severely disturbed.
    Not long ago a young deep gnome thief turned up in the northern ironfist monastery of the old order and soon became an apprentice. She didn't know how she came there and couldn't tell from where she came. After just a few months she suddenly left the monastery and moved to the caves near a duergar outpost. She never really learned the way of the iron fist in the monastery, but she had gained a reputation of being almost impossible to hit and also showed some magical capabilities of origin she could not explain. For several months she lived there hidden from the rest of the world until Orta and Zuri passed by on her way to the capital city the caves of Thor Stonehead, a legendary Shield Dwarf hero. Seeing similarities with Orta and being impressed by her great arcane powers she decided to accompany Orta on her quest, at least for a while.

    Dawn - female Duergar fighter / Dreadmaster of Bane X
    On the way back they passed through the duergar town lead the brutal duergar army general, Gilius Thunderhead. After a meeting with the general it was decided that a priest of bane, Dawn, would accompany the group. Officially if was to show that the duergars would "help the ten towns in case of emergency", but the real reasons that she was sent was to make sure that no side planned on moving armies closer to the duergar territory. They were also interested in the disturbing rumours about the "unhittable" and the fact that Shandra matched all descriptions of the girl that left the monastery. A powerful mage and a possible legendary person, both being deep gnomes and both on the same mission! This was something to watch out for.
    Dawn was the most experienced dreadmaster in the town and leader of the local temple of Bane and was therefore a natural choice for such an important mission.

    Lord Archimond – male drow-breeded goblin sorcerer
    Lord Archimond was created / breeded by the famous drow mage known in the civilised world as ”the Highlander”. After some disagreement with the leaders of the drow noble houses on how some battles of the third drow war was handled, the highlander decided to move away from the drowish communities and settled in the highlands. There he studied enchantment magic and became notorious for his absolute control of the minds of all living creatures in the southern highlands. After several hundreds of years living there alone he decided that he needed someone to inherit his powers and highland areas and started experiments with breeding crosses of different races to create a heir powerful enough to learn his magic. He captured all kinds of adventurers and militaries that passed through or near his highlands and used tons of magic spells to improve them. After many years of experiments he had created Archimond, a cross class between drow and goblin. Lord Archimond was learned everything about enchantments and death spells.
    A few years ago, the highlander was called after by the drowish societies to lead their universities of enchantment magic, after hearing about his part in the latest ”assassination of the recalcitrant twins”. Archimond was left to take care of his highland territory during the years he was gone and was given the title of ”Lord of death”.
    As Orta and her companions approached his territory Zuri accidentally triggered an area affecting chain of spells set up by Archimond and was killed while Shandra, that stood right next to her, evaded and resisted all damage. This made Archimond really interested in studying the new race and the romoured ”unhittable” and her powerful mage friend. He agreed to join the party on their quest.

    Together they set sail to Targos. They decided to take the name “The unlikely alliance”, although Orta preferred her alternative – “the order of different intentions”.

    Faith – female ghostwise halfling Barbarian / druid X
    In the caves leading to the orc fortress the party met Faith. She was there to avenge the orcish attack on the village right next to her house in the northern woods. She had already lost the rest of her group and since the party had the same plan on assulting the fortress she joined them.

    Balin Stormkeeper – male ghostwise halfling Bard X /barbarian / Stormlord X
    As a good friend of Faith, Balin disliked not being able to accompany her on her revenge mission. He was the clergyman of the town and was needed to take care of the victims while the others went to avenge the assault.
    Faith was never really a part of the village, nor did she want to be that, but she liked living in the forests nearby and occasionally helped the villagers in exchange for food and gifts.
    Balin was second in charge in the village after his father Borgil the Ranger. He spent much time in the woods and mountains nearby and over time became more and more interested in the power of the nature, especially those of the skies. After all wounded had either died or been healed he left the town searching for new ways to use magical powers to be able to avenge the attack on the village that had killed so many of his friends.
    As he met the party near the glacier he noticed that Faith was with them and he immediately joined.
     
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