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Pool of Radiance Review

Discussion in 'Game/SP News & Comments' started by NewsPro, Oct 2, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Darien)

    GameSpot has posted a detailed review of PoR: The Ruins of Myth Drannor, scoring the game at 6.3. Without going into detail, it mentions some of the technical problems, but mainly focuses on the gameplay.

    Many RPGs are combat intensive, but combat is virtually the entire focus of Ruins of Myth Drannor. Although this will disappoint those who were hoping for a more substantial RPG, at least the battles can be engaging, even if repetitive. While last year's Baldur's Gate II plucked a few elements from the new D&D 3rd Edition rules, Ruins of Myth Drannor is the first game to attempt to comprehensively adapt those rules. The combat and movement aspects of the rules were adapted relatively faithfully, so you can maneuver your characters to flank opponents, charge distant enemies, or be positioned to make attacks of opportunity against nearby foes that attempt to cast spells. The turn-based nature of Ruins of Myth Drannor also lets you more effectively cast spells than you could in the frantic, dynamic real-time skirmishes of recent D&D games, and the game's interface highlights each spell's proposed area of effect to facilitate precise targeting. Still, the fights in Ruins of Myth Drannor lack the complexity of Baldur's Gate II's mage duels and the variety of tactical options offered by other turn-based combat games, such as Jagged Alliance 2. You'll also fight each of the game's various monster types hundreds of times, and there's little variety to these engagements, once you master a few rudimentary tactical maneuvers.

    Read the full review.
     
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