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POLL: Are the clerics healing spells useful?

Discussion in 'Neverwinter Nights (Classic)' started by Earl Grey, Jul 29, 2002.

  1. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] Clerics main focus is healing, but is it useful in NWN? Why do you play a cleric? Is it for the healing spells or for something else? Perhaps you never play a single class cleric, but rather always multiclass?

    Poll Information
    This poll contains 1 question(s). 13 user(s) have voted.
    You may not view the results of this poll without voting.

    Poll Results: Are the clerics healing spells useful? (13 votes.)

    Are the clerics healing spells useful? (Choose 1)
    * 1 - Useless, I heal by other means instead - 8% (1)
    * 2 - 23% (3)
    * 3 - 31% (4)
    * 4 - 38% (5)
    * 5 - Indispensable, I could not play without clerical healing - 0% (0)
     
  2. Mollusken Gems: 24/31
    Latest gem: Water Opal


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    I play a cleric, and the spells I use the most are the healing spells. Of course I could rest or buy potions and kits (there's enough money in this game anyway), but I find them useful anyway. Besides, now when we have this spontanious casting, you have to use only one spell slot for cure wounds on each level and still cast the spell until you've used all your slots for that level.
     
  3. Ganz Gems: 6/31
    Latest gem: Jasper


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    [​IMG] Mollusken, with spontaneous casting you don't have to fill up any slots with cure wounds at all! Just drag the cure wounds spell from your list of spells and so long as you still have available spells from the same level, you can cast it. When you drag to the quick slots, it will show a clear picture (not faded out) if you are able to cast it.

    One thing to note though. Casting spontaneous healing spells wastes the same level spells in the order from left to right as it appears in your (memorized) spellbook. I generally memorize my most favored spells on the right side slots.
     
  4. Vormaerin Gems: 15/31
    Latest gem: Waterstar


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    Healing spells for clerics are very nice, but they are less valuable in the official campaign than they would ordinarily be. However, because you don't have to preselect them (unless evil), they are not a hindrance. If you need them, you have them. If you don't, fire off searing light and flamestrike to your heart's content.

    Clerics rock because they fight well (good proficiencies and hp), have excellent 'buff' spells, adequate attack spells, and good defensive spells; all on top of the healing. Really, there isn't much they can't do by themselves other than dealing with traps/locks (detect traps is nice, but you can't have enough!).
     
  5. Rastor Gems: 30/31
    Latest gem: King's Tears


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    With my single-class cleric, I usually use the summon and healing spells the most. He fights well enough in melee, and with Sharwyn and my elemental, nothing in Luskan nor in Chapter Three thus far has been able to slow him down. I don't even bother with searing light, flamestrike anymore.
     
  6. Mathetais Gems: 28/31
    Latest gem: Star Sapphire


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    I'm a cleric/Paladin and have been using my summoned Badger alot. Recently I got some cool spells like Bull Strength and have been using that some (I rocked the Gauntlet with it and my Great Axe!!!)

    The Healing Spells are good, but not indispensable. I'm finding plenty of potions and heal kits so far. :good:
     
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