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Pathbreakers: Roaming Blades - Interview @ TBL

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 30, 2024 at 12:32 AM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Turn Based Lovers interviewed the devs of Pathbreakers: Roaming Blades:
    [​IMG]

    10 Turns Interview With 6 Eyes Studio About Its New Open World RPG Pathbreakers: Roaming Blades

    After a long hiatus from our 10 Turns Interview series, we're back with an exciting feature: an interview with 6 Eyes Studio, the talented developers who, back in 2019, released Fell Seal: Arbiter's Mark, one of the closest modern experiences to Final Fantasy Tactics. I had the pleasure of chatting with them about their newly announced project, Pathbreakers: Roaming Blades, and several intriguing details emerged.

    Hello, and thank you once again for taking the time to chat with me. It's fantastic to see you back with a new project, bringing with it the same level of excitement that Fell Seal did.

    Pathbreakers is a mercenary-sim RPG, much like titles such as Battle Brothers, Wartales, The Iron Oath, and many others. The question is: have these games inspired you, or are there other projects that are currently influencing your work?

    I believe that's an apt comparison. We're avid gamers, so there's a high chance we're getting inspirations from all sorts of titles, even unknowingly at times, but if I had to narrow it down, I'd say Battle Brothers and Uncharted Waters: New Horizons and the two biggest influences for Pathbreakers. I think the easiest description of Pathbreakers is that it's a hybrid of those two titles, with overall leaning a little more towards Battle Brothers.

    Managing a mercenary company is a central element of the game. How deep does the economic and strategic decision-making go outside of combat?

    A big focus of the game is managing your money. Money pays for food, salaries, equipment, healing herbs, exploration supplies, and many other things. Thus, securing a source of income and being wise about how you spend it are key components of the gameplay. To that effect, the game features many elements that are tied to generating money.

    [...]
     
    Last edited by a moderator: Nov 30, 2024 at 6:59 AM
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