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party suggestions?

Discussion in 'Icewind Dale 2' started by outputrotation, Jan 18, 2003.

  1. outputrotation Gems: 3/31
    Latest gem: Lynx Eye


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    First time playing, and here's the party i've created thus far. Any suggestions?
    Sorcerer-Human
    Str-8
    Dex-12
    Con-12
    Int-16
    Cha-18
    role: throw magic at monsters
    skills are spellcraft, alchemy, and all the speech skills.

    Half-Orc Barb/Fighter
    Str-20
    Dex-14
    Con-18
    Int-4
    Wis-14
    Cha-4
    role: tank.

    Cleric of Oghma-Human
    Str-16
    Dex-12
    Con-14
    Int-8
    Cha-10
    role: cleric/tank
    2 skills, Knowledge(arcana) and concentration.

    Rogue-Tiefling
    Str-12
    Dex-20
    Con-12
    Int-16
    Wis-10
    Cha-8
    role: sneak attacker/ranged attacker
    Skills: Hide,Sneak,Pick Pocket,Disable Device, Open Lock,Search.

    Paladin of Helm, Aasimar
    Str-18
    Dex-12
    Con-18
    Int-4
    Wis-10
    Cha-18
    role: tank.
     
  2. Gorgonbreath Gems: 3/31
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    Looks quite similar to my party, which I thinks works well. The half-orc barb is going to get nailed by charm, confuse, sleep spells though with the 4 Int and Cha. Enemy spellcasters gotta go down quick, make sure everyone in your party has some form of missle attack...I find arrows and slings work best. Also concentrate on getting items (potions, scrolls etc.) that give saving throw bonuses or immunity to those control type spells.
     
  3. Erebus Gems: 16/31
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    Well, I would switch the srcerer witha wizard, but thats just me.
     
  4. Gorgonbreath Gems: 3/31
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    I agree, the sorcs benefit to cost ratio of specializing doesn't seem as good as having a wizard that has no restrictions in choice of spells. One difference in our parties I didn't mention.

    [ January 19, 2003, 20:14: Message edited by: Gorgonbreath ]
     
  5. Khelben Gems: 15/31
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    I think sorcerers make better sappers and lvl 4 fighter + lvl x Paladin would be better because of weapon specialization.I think you're identifying with Lorekeeper of Oghma...I don't know why but i like morninglords.Overally a good party :)
     
  6. diebysteel Gems: 4/31
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    good party but iwould prefer a dwarf as tank instead of an halc orc because: 1. more hits 2. dwarves have con +2 and ch -2, half orcs str +2 ch -2, and int -2 so dwarves have two points more to spent
     
  7. Khelben Gems: 15/31
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    diebysteel-I think it is better if you spend 2 less points but get 20 strength but i didn't understand "more hits" thing,can you explain? :confused:
     
  8. Rekiller Gems: 5/31
    Latest gem: Andar


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    [​IMG] This party works very well for me:

    1-Ranger/Fighter (HUMAN)(an archer, two-wepon fighter and scout)

    STR:15 +2
    DEX:18 +4
    CON:14 +2
    INT:8 -1
    WIS:10 +0
    CHA:10 +0

    2-Barbarian (Half-orc) (Heavy Fighter in melee and bag of the party)

    STR:20 +5
    DEX:12 +1
    CON:18 +4
    INT:6 -2
    WIS:10 +0
    CHA:8 -1

    3-Rogue x/Ranger 1(Moon Elf) (Thief, Scout too,Elf wepon profency,and one level in ranger for the two-wepon fighting)

    STR:10 +0
    DEX:20 +5
    CON:12 +1
    INT:14 +2
    WIS:10 +0
    CHA:12 +1

    4-Cleric(the war god) (Asimar) (Healer of the party and can work as a second ''tank'')

    STR:18 +4
    DEX:10 +0
    CON:14 +2
    INT:8 -1
    WIS:20 +5
    CHA:10 +0

    5-Sorcer (Wild Elf) (He works as specialist in fireballs, lightingbolts and pure offensive spells but he can know others types of spells too.)

    STR:8 -1
    DEX:20 +5
    CON:12 +1
    INT:10 +0
    WIS:10 +0
    CHA:18 +4

    6-Wizard (Moon Elf)(the loremaster, he identify items and use defensives and feedback spells, like bull's strenght, mage armor,etc...)

    STR:10 +0
    DEX:20 +5
    CON:12 +1
    INT:18 +4
    WIS:10 +0
    CHA:8 -1

    Rekiller
     
  9. Anakha the Almighty Gems: 10/31
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    Khelben:
    He meant hit points(HP) with "hits". Dwarf get more HP due to high CON.

    outputrotation:
    8 STR of that sorcerer will hurt you. Probably, he wouldn't be able to carry his own equipment. Try this one;
    Aasimar - Sorcerer X/Paladin 1
    STR 10 DEX 14 CON 12 INT 16 WIS 8 CHA 20
     
  10. Rekiller Gems: 5/31
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    Thats a good idea, i'll try it.and you are right, he cant hold much equipment. Thanks :)
     
  11. Khelben Gems: 15/31
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    Doesn't moon elf get -%20 experience with 2 classes but no favored class? :confused:
     
  12. Rekiller Gems: 5/31
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    [​IMG] I have no idea :confused:
     
  13. Anakha the Almighty Gems: 10/31
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    Khelben:
    Yes, moon elves get %20 XP penalty if multiclassed and neither is their favored class which is wizard.
     
  14. outputrotation Gems: 3/31
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    gorgonbreath, Why would int and cha matter? isn't it will that negates?

    (i changed int to 1 and cha to 1 and bumped will and dex)
     
  15. Anakha the Almighty Gems: 10/31
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    Being a powergamer, I really do not understand getting 4-5 of any stat. I almays min/max my characters. But that's just me... ;)
     
  16. outputrotation Gems: 3/31
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    anakha, with that uber 1-pal/x-sor, who do you have do all the talking? a bard?

    yeh, the half-orc has 18 wis now, instead of 4 of in and cha.
     
  17. Gorgonbreath Gems: 3/31
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    Sorry for the late reply outputrotation (interesting name by the way), but my assumption is that low ability scores in the int, wis, char category generates a negative modifier for will saves. I am not %100 certain but I believe they all contribute in this manner.
     
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