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NWN Rogue Class Analysis

Discussion in 'Game/SP News & Comments' started by NewsPro, May 16, 2002.

  1. NewsPro Gems: 30/31
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    (Originally posted by Mollusken)

    ShadeRaven has continued his 3rd edition class analysises at Neverwinter Vault, and this time he goes through the rogue.

    Rogues are not terrific fighters like Rangers or Barbarians. They aren't powerful spell casters. What they are is resourceful at getting what they want. Some use stealth and deception while others can pick locks or even your purse off your belt. As their skills increase Rogues gain the abilities to attack vital areas on their opponents inflicting more damage, evade some spell attacks, dodge incoming attacks, and much more. In addition to these abilities they are often skilled at moving silently, hiding where they can't be seen, climbing sheer walls, opening locks, and picking pockets.

    Without question, the Rogue is one of the most adaptable and flexible classes in the game. Thief, warrior, scout, archer, and even wizard (through use device) are roles the class can fill. Charming bandit, brutal thug, or smooth envoy, the class offers more possibilities to the imaginative player than any other. In Neverwinter Nights, I expect this to continue to be the case.


    Read everything over at NW Vault.
     
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