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NWN Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, May 22, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Z-Layrex)

    Jay Watamaniuk, Community Manager

    New Item Limits Info: I sense some issues regarding this level restrictions on items and so on? Right now the system is set-up so that the level item restriction stuff is part of the Enforced Legal Character (ELC) setting on a server. The ELC is a watchdog setting that checks to make sure a character is legal according to the character creation rules (i.e. a 1st level character does not have 20 feats). The level item restrictions are a separate system continually used within the game of not allowing a character to equip items that are too powerful for that character's level (i.e. a first level character would not be able to equip a +5 Holy Avenger). These items can be seen and part of your inventory but cannot be equipped for use. Several people are unhappy with this and so the other option is to have two separate settings on a server:

    1. ELC- on/off
    2. Enforce level item restrictions- on/off


    David Gaider, Designer


    Cliffs: The only way to have a sheer-face cliff that is more than the normal one-height-transition in height is to have a tile that specifically does that. There is a 'Cliff' tile in the Forest tileset, but not in the Rural tileset.

    Items on tables: Um. Okay I love this game and all, but this is just insanity. I mean you NEED basic functionality like this in order to have an rpg. I could think of an infinite number of reasons why you'd need to put a sword on a table, hopefully I don't need to point this out to you guys. There are lots of tables and such that are part of the interior tilesets. Even on outdoor tilesets, you will find some surfaces. You can place items visibly on these. Placeable objects cannot have items visibly placed on top of them... whether they are a table or a crate or a statue. Placeable objects can be placed on top of each other, but not items. Why? Because placeable objects are 'selectable' by the cursor on their own... tileset objects are not. Regardless, any placeable object can be marked so that it is a container... you can therefore put any items which are 'on' the placeable object inside the object's inventory. So you can click on a placed table and 'open' it to see it's inventory (what's 'on' it). And that's only if you don't have a tileset surface where you need it.

    Donations: The easiest way is in dialogue. When you've reached the point of the dialogue where the PC has agreed to give the beggar gold, just use this command:

    TakeGoldFromCreature(Amount, GetPCSpeaker());

    The 'Amount' is the number of gold pieces the beggar will take.


    Morning Stars: Morningstars are in... similar to a mace but with a spiked ball at the end of the handle. No chain. Flails are also in (light and heavy)... a handle with a ball connected by a small chain. The chain in NWN is necessarily not very long, but there's definitely a chain. This is as according to the pictures in the PHB.

    Edge of Map: You can tell that there's a vague 'edge', but beyond that edge, the terrain of whatever meets that edge seems to continue off into the distance. If it's plains that meet the edge, it will seem to continue on into plains. If it's a forest tile, there will seem to be a larger forest continuing on beyond the edge.

    Helmets with open faces: There are some head models that have an open-faced helmet on them. It's not an item, however... and if you put a helmet item on that model, the head will be replaced by the regular close-faced helm.

    Spells on Items: The problem we had with spells that added effects onto items, as I understood it, was in the stacking of these 'temporary effects' with the effects a weapon might already have had. Given enough time, it's definitely possible that this problem might be rectified (allowing enchanted arrows and likely equippable non-proficient weapons as well). Seeing as an expansion usually prioritises extra content (like spells), getting the time to solve this on an expansion is quite possible. Too early to start a wish-list though
     
    Last edited by a moderator: Jan 4, 2018
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