1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

NWCon II BioWare Chat Logs at NWVault

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 17, 2004.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by chevalier)

    NWVault have BioWare chat logs from NWCon II. Here's a clip:

    QT|Fandomlife for bioware: Is there anything that has been done by the community that in retrospect you would liked to have included in the official releases?

    BioNinja I got this one.
    BioNinja The easy answer is the simplest: EVERY-FREAKING-THING!
    BioTorlack *cough* command line script compiler :p
    CODI|Shkuey They cried when we got the stick figure model out the door first, I know it
    BioNinja But the complex answer is more involved: In hindsight, it's very easy for us as a company to ask ourselves "Why didn't we do that?" or "Why didn't we think of that?"
    BioGeorg what's up Tim, the commandline compiler is nice, just not as fast as yours :)
    BioNinja But, as with the community developers, we had to take a good hard look at what kinds of things were going to work the best with the ggame concept we had.
    BioJay It always comes down to time. The game has to go out at some point and it takes a vast, talented commuity to show us some curve balls when they get a look it. Why some the most talented work here. :)
    BioNinja If we kept everything that we'd wanted to include, the game STILL wouldn't be out yet. In various stages, features were cut. Some of these features were very cool and would have made the game look uber-cool, but I don't think any of them would have made a better whole game experience.
    BioGeorg but with our fairly frequent patches, there's always room to add one thing here and there.
    BioNinja Horses, for example, got us a whole ton of flack. But if you look at the game as we released it, horses wouldn't have played out very well.
    BioGeorg Both Tim and I started in the community...
    BioJay And they are both very crazy. :)


    Get the whole log at NWVault.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.