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NPC interacting with placeables?

Discussion in 'Neverwinter Nights (Classic)' started by Daed, Dec 28, 2003.

  1. Daed Gems: 2/31
    Latest gem: Fire Agate


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    Is there any way/scriptset to make an NPC to use an anvil,or to cut a piece of tree, or stuff like that? So i can give a bit of life to scenario :cool:
     
  2. Alavin

    Alavin If I wanted your view, I'd read your entrails Veteran

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    There isn't a simple way to accomplish that. It may be possible to make someone "attack" a tree by making a custom creature, make it invulnerable, and give it the appearance "null human" - ie invisible. Put that where a tree is, and equip the person you want to attack it with a handaxe. Make the invisible person Hostile, and the axeman Defender.

    That should work with the anvil too.

    For basic people wandering around talking to each other, just take away the // from the beginning of the line,

    // SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);

    They will then wander around, and if they meet someone they will display talking and laughing animations. If you have HotU there are more ambient animations you can de-// to customise their behaviour further.

    That's all I can think of.
     
  3. Daed Gems: 2/31
    Latest gem: Fire Agate


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    Yeah maybe making the NPC who "attacks" immobile...! So that when he attacks the anvil he does not move around the target,maybe it will just attack from the starting position.. nice tip Alavin,let's try it :)
     
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