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New Studio and New Jobs at BioWare

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 13, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    BioWare has invaded Texan soil and set up a studio there with quite a handful of job openings. Here's a fat tidbit:

    BioWare Austin has already begun work on a Massively Multiplayer Online roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the Massively Multiplayer Online space. BioWare has recruited some of the top talent in MMO and RPG development, both to manage the development efforts at BioWare Austin and to collaborate with the experienced team at BioWare Edmonton, to develop a game that combines the best of BioWare's great past games with a compelling persistent online experience. Joining the Austin team as lead designer is James Ohlen, BioWare's Creative Director, whose previous credits include lead or co-lead design roles on Star Wars®: Knights of the Old Republic™, Neverwinter Nights™, Baldur's Gate™ and Baldur's Gate II™. Also leading the BWA team are MMO veterans Richard Vogel and Gordon Walton. Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online™ as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.

    And here are the jobs: Senior Environmental Artist, Lead Technical Artist, Lead Animator, Combat Design Lead, Lead World Designer, Senior Server Programmer, Service Diretor. Oh my, seniors and leads all of them. The Edmonton branch has recently started looking for Character Artists and Technical Editor, apart from the jobs previously available.

    Read more at BioWare.
     
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