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New Party

Discussion in 'Icewind Dale (Classic)' started by Intentioner of the Damned, Dec 18, 2002.

  1. Intentioner of the Damned Gems: 14/31
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    [​IMG] I've just started a new game of IWD. I've never played past the prologue before coz was always playing bg as well at the time.

    But i'm going to play it through this time. I've just finished the vale of shadows and been told to go onto the next place on the map.

    My party is:
    Fighter - 18 str, 18 dex, 18 cons, 11 int, 11 cha, 11 , with ** Grand Sword, *** Bow. Will go to ***** Bow

    Fighter - Similar stats to above but ** Bow, *** Grand sword will go to ***** grand sword.

    Thief - high str, dex, cons. Med int, cha, using long swords and bow.

    Mage - med str, cons, cha. High Int, dex.

    So i will have fighter with advance skill in bows, fighter with advance skill in swords, thief (all round thief stats) and mage.

    Is this party going to stand a reasonable chance later on in the game? I don't have any of the expansions, just IWD.
     
  2. Harkle Gems: 16/31
    Latest gem: Shandon


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    Yes, your party has good chances, but I think that you should have cleric (or fighter/cleric), because their spells are great, they can turn undead and there are many good items for clerics. Also, IMO single class thieves aren't much better than multi- or dual-classed (I take usually halfling fighter/thief or elf thief/mage)
     
  3. Vermillion Gems: 18/31
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    I found a pure mage and the theif slightly a little lacking in the HP department when I first played through the game and would recommend a cleric for your party. Although in IWD I always went for multi classed characters or dual classed humans. That said, the paladins and rangers I had had the HP and armour class to be my shields for others, and let the monsters fall. ;)
    Ah, twas many a long night to play through it, so beware, it is addictive. :coffee:
     
  4. Sojourner Gems: 8/31
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    Change your fighter to a fighter-thief and substitute a cleric for the pure thief.
     
  5. Jack Funk Gems: 24/31
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    I agree with Sojourner, a cleric is immensely useful and the Fighter/Thief is one of the deadliest characters around.
     
  6. Sojourner Gems: 8/31
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    ...especially in HoW. :cool:
     
  7. Intentioner of the Damned Gems: 14/31
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    [​IMG] Cheers for the tips. However, what are the implications of creating a new character at the point i am at now (all characters at level 3 or 4)?

    If i create, does the new character start at level 1 with no xp at all and be really crappy?? Or does the new character join at about the same level as the rest of my party??
     
  8. Eze Gems: 24/31
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    With no XP at all.
     
  9. Register Gems: 29/31
    Latest gem: Glittering Beljuril


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    i just maked a dwarf with these stats:

    Kreg Razoraxe
    Fighter
    Dwarf
    Level 1
    Profencies:
    AXE: **
    HAMMER: **
    STH: 18/87
    DEX: 17
    CON: 19
    INT: 10
    WIS: 18
    CHA: 14
    ALL: 96/87

    that is a pretty good character isn't it... if you want him in your party i can send him too you... i have even given him minsc beserk ability and have forbidden myself to not to use more than i * in long distance weapons... just give him one more every time he is getting to level 4, 8, 12, and 16...(don't know if a fighter can come so long up...) ask and ye shall recieve...
     
  10. Intentioner of the Damned Gems: 14/31
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    cheers Ivanji, that's a nice gesture. However, i prefer to let fate decide my stat rolls. Although, fate cannot control the number of times i reroll and recall. ;)
     
  11. Register Gems: 29/31
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    well... in a way it is fate that decided if you will use it... fate decided that i would get this roll and then offer the character to you. :p
     
  12. Dusty Gems: 1/31
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    coincidentally, I have almost the same party, except it is my ranger with the advance skill in bows, and I have a fighter/thief. You may have a hard time in Dragons Eye, especially with Yxomenei. Make sure you have your mage learn Aganazaar's Scorcher and SAVE your +2 arrows!!
     
  13. Intentioner of the Damned Gems: 14/31
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    [​IMG] I ended up ditching my thief and dualing one of my fighters to thief. Then created a necromancer, another fighter with proficiencies in hammers and flails, and a cleric.

    Did this just as i started chapter 2. So they caught up pretty quick on exp. Cleric was very handy, esp around presio (sp). I always go for brute force with a side of magix. :D
     
  14. Madmanasaurus-X Gems: 1/31
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    Here's a good stratagy I read online for building your Party...I modify it slightly:

    2 Dwarf Fighters
    All the rest of your party is human
    All the humans start as fighters and will "Duel Class as soon as the hit level 2 in fighter (this only uses 1500 exp points)...*Make sure you have high enough stats for the class you want to become at level 2...
    i.e.:
    1 fighter will become a mage so he needs high INT
    1 fighter will become a Cleric so high WIS
    1 Figher becomes a Thief so high Dex
    Last charecter can be a Bard or can also be a figher then change to Druid - so High Char

    Another good point...Make your Mages a specialist Human and Make them a Conjurer (this will give you access to all the spells in the game and the bonuses of being specialized...Starting a mage as a fighter for 1 level gives the great bonus of the mage being able to use a shield and helmet and have access to more weapon choices (same with Theifs etc...plus your mage will start with much better hitpoints. Have fun.
     
  15. Intentioner of the Damned Gems: 14/31
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    [​IMG] That was pretty insightfull for a first post. I like it.
     
  16. Madmanasaurus-X Gems: 1/31
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    Thanks Intentioner of the Damned,

    I think it's way better to start as a figher then "Duel-Class" rather than being a Multi-class charecter (since you have to split exp for multi-class).

    A couple of other helpfulls...if you are going to have none human charecters...
    Elves get a plus with Bows
    Halflings get a plus with Sling

    But I tell you a specialist mage that starts as a figher gets to start wearing helmet and sheild again at mage lvl 3 (not bad exp wise) by that point they will have about 30 hp instead of lvl 3 mage best can be 18hp (if you start the fighter out with 18 con he will have 24 points when you duel over to mage...then you get no hitpoints until the mage hits lvl 3 at which point you get your 6 points there and he'll have 30 instead of 18) :)

    MadmanasaurusX
     
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