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Neverwinter Nights Project Q Announced

Discussion in 'Game/SP News & Comments' started by Taluntain, Oct 7, 2008.

  1. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG]This is a rather odd piece of news that came out of nowhere and the general reaction among the NWN community members seems to be along the lines of "umh, wha?", but if anything comes of it it'll be quite positive, so let's explore their philosophy, goals and benefits to the players:

    ProjectQ philosophy

    Q stands for quality, and quality is, above and beyond everything else, the prominent trait of each and every project resource. Creating custom content for Neverwinter Nights should not contemplate compromises on the material quality nor should follow standards that are lower than the official game. It should rather be an opportunity to make the game richer and better for the benefit of players and builders.

    ProjectQ goals

    - facelifting and overhauling the stock Neverwinter Nights art resources, overriding the old content with newer versions in line with the standards of the newest material published through the final 1.69 game patch, when not of higher quality altogether.

    - expanding the game, injecting and integrating more material into the official game resources while, unlike previous custom content releases, not compromising about the quality of the new material.

    - integrating in the game all the bug fixes that, due to Bioware ceasing to support the game with future patches, would have remained unaddressed. Because of legal and technical limitations, bug fixes will only address art resources and scripts, so creatures, placeables, items, spells etc etc.

    - delivering the additions and changes automatically, through the implementation of a rsync system to bypass the need for players and builders to manually find and download the required hakpacks.


    What Q will offer to players:

    - the opportunity to install the haks and play any module with the improved graphics without the need to modify them in the toolset.

    - integrated extended version of ACPv4 to automatically offer the option to choose a custom fighting style for their characters, combined with the option to pick a Tall and Slight phenotype while retaining all horses functionality.

    - full compatibility with PRC by default.


    To read more about this initiative, head over to NWVault.
     
    Last edited: Sep 19, 2015
  2. Merlanni

    Merlanni Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    I think it is a bit late for that. No, not for me. NWN is a passed station, as are the previous D&D games. Sometimes you have to know when to pull the plug.
     
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