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Neverwinter Nights Preview

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 4, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    Computer Game Magazine has posted a two part preview of Neverwinter Nights. Part one is a basic preview of the game from its conception to the actual process of setting up a game.

    "I found that in most of the games that I played in, we would usually start out with a pre-made module," Oster says, "and then after that we would go out into our own grand campaign, usually with stories that somebody in the group had created." He found that it was natural to say that maybe we should include a tool set, so that people can make their own adventures, giving the game infinite content. "People can just keep downloading and playing new adventures. They can play them single-player or multiplayer or however they want—with one DM, with multiple DMs, or just playing on the server without anybody arbitrating."

    In part two there's information on scripting, modules, character creation, and of course, more cool screenshots.

    "The plan is to keep it as similar to the player interface as possible, so you don't have to spend a lot of time training up on it," says Oster. "At the same time, the key is quick access to commonly performed actions. You'll want to spawn in creatures, you'll want to control creatures, you'll want to resurrect them, you want to drop items, remove them... quick performed actions. We have to make the interface quick and easy to use, and very focused on the core actions that you often perform." The Dungeon Master can also pause the game at will. "We think the pausing is important for the DM to control arbitrary gameplay. 'Hey, he just stole my gold.' Okay, pause the game, deal with the situation, and then un-pause."
     
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