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Neverwinter Nights Online-World Of Layonara

Discussion in 'Neverwinter Nights (Classic)' started by Nita Thompson, Feb 11, 2004.

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  1. Nita Thompson Gems: 1/31
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    [​IMG] The persistent online world of Layonara is now realized through Neverwinter Nights’ interpretation of the Third Edition Dungeons and Dragons rule set, but this world of mystery and magic began ten years ago in the mind of Leanthar, who has been enjoying role-playing games since 1986 and has fifteen years of GM (Game Master) experience. Since then, Layonara has been through two pen-and-paper generations before finding its home online. Now approaching its second year, Layonara’s most important aspect is the high-quality role-playing advocated by the 23 GM’s and Content Team Members, and enthusiastically practiced by the players who call Layonara their home. The Layonara team ensures that each character has a role that fits into the story of the world, and players soon learn that even the smallest action can change history and shape things from peasants to gods and houses to continents. More than a place to play Neverwinter online, Layonara is a thriving community where players and game masters alike treat each other as family.

    In its current iteration, Layonara is a huge world of over 600 game areas spread across two servers that players can travel between seamlessly. Each server represents part of the continent, but new lands and adventures will be added soon. Using the aps/nwnx2 persistence system and HCR modified rules, Layonara features persistent chests for storing , a worldwide bank system, pack oxen, player housing with player placed furniture, bind stones that allow the soul of a character to be tied to a location, quests, journals, and much more. Layonara also features the CNR crafting system which currently includes the following: Smelting, Weapon Crafting, Armor Crafting, Alchemy, Scribing, Tinkering, Wood Crafting, Enchanting, Gem Crafting, Tailoring, Food Crafting and Infusing (which was created by a member of our Content Team).

    To preserve the storyline of the world and the familial feeling of Layonara, we do not allow player-killing (PK’ing) or griefing. A Character Submission must be completed and approved before entering the world. Please visit our site at http://www.layonaraonline.com for more information.

    If you have any questions email:
    Nita at kasha_rosewyne@hotmail.com (Public Relations & Quest GM)
    Leanthar at dscott@sierratel.com (World Creator)

    [ March 24, 2004, 22:55: Message edited by: Nita Thompson ]
     
  2. Register Gems: 29/31
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    You don't even approve PK-ing even if you are RP-ing it? That just plain sucks!!
     
  3. Nita Thompson Gems: 1/31
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    Our Server is Full PVP. We encourage Role Playing..not harrasing players. We are a server where everyone in the family is welcome and they can come for enjoyment. If you are looking for a server that allows Pk'ing or Griefing then we are not that server.
     
  4. Register Gems: 29/31
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    Well, I just think that PK-ing should be allowed, but only, and this should be strictly logged and controlled, if both parts are acting it out, then it should be allowed and also if one harrasses the other it should be allowed as well. Otherwise, one can be an arse for an unlimited period of time and can't be stopped.
     
  5. fade Gems: 13/31
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    CvC should be allowed, PKing shouldn't. Character against a character would be fine IMHO, but just killing someone for the hell of it, like pking, isn't.
     
  6. Sarevok• Gems: 23/31
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    All I have ever noticed in NWN multiplayer is "want 1on1?" then bang with 1000 immunities and insta kill weapons and I am dead, lots of fun!!??
     
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