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Neverwinter Nights Interview

Discussion in 'Game/SP News & Comments' started by NewsPro, Nov 13, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    MGON has posted an in-depth interview with Greg Zeschuk which looks at several areas of Neverwinter Nights, including the basic premise, the story, and the game's possible effect on the industry. Here's a short excerpt:

    MGON: What sort of conversation engine are you looking to employ?

    Our conversation engine is similar to Baldur’s Gate in that players chose from a variety of dialogue choices to drive conversation. The largest difference with the Baldur’s Gate series is that the choices the player is given can vary based on race, intelligence, class and events in the game – this adds even greater realism to the game. Players will also be able to use additional powers to modify conversation choices. It’s a very flexible system.

    MGON: How will you look to use the concept of alignment in determining conversation and encounter outcomes.

    As above – it will make a difference, as will another system we have called the Faction system. This system describes relations among all players and NPCs in the game world. It’s very interesting as every relationship has an impact – you make one faction happy and it might anger another faction. Again it’s very versatile.


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