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Neverwinter Nights Interview

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 5, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    The guys at eUniverse Games recently posted an interview with Rob Bartel, Co-Lead Designer on Neverwinter Nights. Rob talks about multi-player gaming, the Neverwinter Toolset, and the 3rd Edition D&D ruleset. Here's a short excerpt:

    eUniverse: My biggest frustration with games that put multiplayer as a focus right now is the attitude of the players that seem to focus on items or finding the best class/skill combinations in the game. From full-scale massively multiplayer games to smaller scale titles like Diablo II, this attitude seems prevalent. Is Neverwinter Nights going to be any different?

    Rob Bartel: This is a good example of where the new 3rd Edition rules come into play, actually. 2nd Edition was a “min-maxer’s” paradise where every class had two or three key requisites and every other ability score (usually Charisma, Intelligence, and Wisdom)could be dropped to almost nothing. In 3rd Edition, however, it makes sense to play an intelligent fighter, a dexterous wizard, or a strong sorcerer. At the same time, there are many cases where it also makes perfectly sense to play an entirely unexceptional character, receiving neither bonuses nor penalties to your various skills and abilities.


    Check out the interview here.
     
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