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Neverwinter Nights Interview

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 14, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    Stomped has interviewed Rob Bartel, the co-designer of Neverwinter Nights. Be sure to check out the screenshots scattered through the pages.

    Bartel: It’s weird developing a game for which there aren’t really aren’t any previous models. It’s like a circus without a net – exhilarating and dangerous all at the same time. Other games have had toolsets, other games have had multiplayer, other games have had Dungeon Masters, other games have had wonderfully rich rulesets, other games have had great stories, other games have placed their trust in the creativity of their fan base. For whatever reason, however, we seem to be the first game that is bringing all of those elements together into a single package. The one model that we find ourselves always going back to is that of the pen-and-paper D&D experience. It’s been a true joy to work on a project like this in the midst of all of the exciting changes introduced by the 3rd Edition rules and, while its been hard and sometimes even overwhelming, the fan community has really been behind us, all the way. They want Neverwinter Nights to be a truly revolutionary title and we’re doing everything in our power to make that happen.

    Read the interview.
     
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