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Neverwinter Nights Interview at IGN PC

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 25, 2002.

  1. NewsPro Gems: 30/31
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    (Originally posted by Mollusken)

    IGN PC has posted an interview with designer Trent Oster and joint CEOs Ray Muzyka and Greg Zeschuk, as a part two of their Neverwinter Nights visit report.

    IGNPC: You've tweaked the rules just a bit to fit Neverwinter. How have you adjusted the game to fit the rules? Have there been any changes to your basic philosophy of design?

    Greg Zeschuk: I think the biggest change from a philosophical design perspective was making a single lead character (and party-based only in the sense that you control the party). As far the rules dictating change, it was more that we came up with the story and the design while we had the rules in consideration.

    Trent Oster: As opposed to BG, which was about six characters, with one lead character in that group. It's a little closer yet to pen and paper where you have the one character and you play that one character. That's really your representation; that's who you are in the world. At least for me it increases my personal stake in the character.

    Ray Muzyka: Cause you're growing them from essentially a common person that's an adventurer into someone epic. That's opposed to having someone who's the child of a dead god, like the Child of Bhaal trilogy in BG, and uncovering more elements of that and realizing the true extent of your power. It's sort of a different approach and it's more suited to multiplayer gaming. NWN is single player and multiplayer and we made some design choices to enable it to work both ways.

    Greg Zeschuk: It's interesting also from a story perspective. I remember reading something that summed it up really well. Where in BG the story was you revealing your past and who you were whereas NWN is the story of you creating it. You create your future.

    Ray Muzyka: You forge your destiny. That's the theme of the introduction


    Read the whole interview here.
     
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