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Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Sep 11, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Z-Layrex)

    David Gaider, Designer

    GetModuleItemLostBy & 1.24: Yes, the schedule's still the same... the patch will simply be 1.25 instead of 1.24 (barring something else occurring before that time... I'm becoming loathe to quote these things ahead of time for obvious reasons). The scripting fixes that are listed in 1.24 (the one that just went live) are ones that were intended for the content patch originally but were in the resources at the time of cut-off... so there they are. I think I actually saw that GetModuleItemAcquiredFrom was fixed in one of the version notes... just not before cut-off, sadly.

    1.25:

    Quote: Seriously though. It was stated in a post htat the current 1.24 was put between 1.23 and what was to be the 1.24 patch and the "now" 1.25 patch was almost ready and on schedule.

    Not quite. I said the schedule was the same... the 'big content patch' that is now 1.25 is considerable larger and more encompassing than the patches that we've done previously. But the fact that we released part of it as 1.24 doesn't change when it's going to come out (which I can't even conjecture at... and there's no guarantee that something else might not come up forcing an early 1.25, either, really.)


    BMU & 1.25: Like I said, if we hadn't released the patch early as 1.24, it would have come out later... and is coming out at exactly the same planned time, now, as 1.25 instead (barring the possibility that something else may come up, I suppose). So nothing lost, really. The 'big content patch' that was supposed to be 1.24 was supposed to take a while as it is because it's trying to address a lot at once (rather than these rapid-fire patches which have been necessary). I can imagine that a few hearts jumped when they saw 1.24 was live... sorry.

    BioWares Hakpaks:

    Quote: Wasn't one of the other things that was supposed to come in 1.24 (and I'm assuming is now pushed back to 1.25) the ability to do secret doors without a hak pak? Not just trap doors, but wall doors as well?

    As I understand it, the secret door/trap door stuff that we've released in our own hak paks will be going into the resources for 1.25, yes. So the hak paks for them would no longer be required... everyone with the patch would have access.
     
    Last edited by a moderator: Jan 4, 2018
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