1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Nov 20, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Azirath)

    Trent Oster, Producer:

    DM Interface:
    The DM interface was indeed held until late in development so we could use the player client interface as a starting point. We have begun work on the DM client and I've seen a rough version of one of the two major DM components. One component lists all the creatures in the current area, so you can manipulate them. The other component allows you to create creatures in real time from a tree list of creature templates. The other facets of the DM are going in over the next month or two.

    It is looking quite powerful so far, Once it is all functional we can start tweaking it for ease of use and quick access.

    Mods Without Scripting: Yes, you could use pre-written scripts or just create a simple dungeon hack. Both will not require scripting. We are also looking at providing "adventure templates" where you just replace the text listed and customize the adventure to your desires.


    Don Moar, Lead Programmer, Tools:

    Encounter System:
    In the NWToolset, the encounter system works like this (subject to change pending further usability tests):

    1. Open Module in NWToolset
    2. Open Area in Module
    3. Select Desired Encounter from List
    4. Draw Activation Region Polygon in Area
    5. Place Spawn Points in Area

    (Optional)
    6. Open Properties Window of this Encounter
    7. Modify Creature List
    8. Set Encounter Difficulty
    9. Close Encounter Properties Window
    (Optional)

    10. Save and Close Module

    When a Player crosses the activation radius in the game, the Encounter System (subject to change pending further usability and 'fun' factor testing):

    1. Determines the 'strength' or 'power' of the Players in the encounter zone (not the activation radius).

    2. Randomly selects a number of creatures from that encounter's list, appropriate to the 'strength' or 'power' of the Players and the encounter's difficulty.

    3. Spawns the creatures in randomly at the points specified in the NWToolset, giving preference to points not in the line of sight of any of the PCs.

    This has several implications:

    1. It is possible to design encounters that groups of low level Players will not activate (there aren't creatures in the list of low enough level).

    2. Simply changing the encounter's difficulty (Easy - Monstrous) can have drastic results on the survivability of the Players.
     
    Last edited by a moderator: Jan 4, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.