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Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Sep 30, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Darien)

    Trent Oster, Producer:

    Accidentally Finding Items:
    The way I would do this is with a trigger. I would script the trigger to do a detection DC check vs the player's skill in spot. If the player succeeds I would spawn in a container with the item inside. Otherwise, nothing happens. You can place triggers anywhere they player can walk and make them as large or small as you wish. The designers probably have about ten ways of doing the same thing using the user defined script, but this was the first method to pop into my head. Hope this helps.

    Extra Quickslots: We could leave the extra quickslots enabled for the player client, or make it an advanced feature enabled through an .ini file. We can look into this when we are balancing out the game. If the effect is positive we could include it.

    Powerful Items: DMs can load the players as much as they wish. If you enable the "Vault limits" the character will not be able to use an item which is too powerful for his/her level.

    Archery Competitions: Good question. I just fired up the toolset, made a quick area and placed a placeable object called "archery target". I couldn't attack it, but we will have to change that. I also built a script which said "good shot" when the target was damaged. So, yes, an archery contest should be quite possible. Most hits out of ten shots wins!


    Derek French, Assistant Producer:

    Omission from the FAQ:
    OK, whoa, this is some sort of screwup. What was supposed to happen was the addition of the dedicated server question to follow up the previous server question. The multiplatform question should still be there since it addresses some specifics of the OSes. I know, because I rewrote that section. I can't do anything about this right now since the key people are off for the weekend, but we will fix this up first thing Monday.

    Please don't panic. The current plans for Neverwinter Nights is still a simultaneous release on Win32/Mac/Linux/BeOS. *sigh* This is what happens when you have so many people working on one document.

    Server Limit of 64 players: Firstly, I cannot answer the "why" question myself. That would be for someone else on the team and I will make sure that someone addresses it on Monday.

    I would like to say that I am quite surprised at this reaction to the 64 player limit. We have always said that we are targetting 64 clients as the uppper limit for a Neverwinter Nights server. With this revision of the FAQ, we simply said that 64 is now confirmed as the limit, exactly as we have been guessing all along.

    Writing a server to support 2000 clients takes a completely different approach from what we are doing and you sure wouldn't be paying $50 for that server software. You could still do that number, but it would take many more machines. Even Verant runs several physical machines to make up one EverQuest "server".


    Bob McCabe, Writing & Design:

    Weapon Speed:
    For the curious, I think this was posted here before, but here it is again - the reason why weapon speed is no longer in 3rd Edition: http://www.seankreynolds.com/rpgfiles/rants/weaponspeeds.html .
     
    Last edited by a moderator: Jan 4, 2018
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