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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 15, 2004.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
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    (Originally posted by chevalier)

    Here are today's BioWare forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    OnHit Intelligent Weapon?
    It is used to create "intelligent" weapons that comment when hitting monsters. The process involves a healthy dose of scripting and there are a couple of posts in the scripting forum that deal with how that is done.

    OnHit Intelligent Weapon?

    ---------------
    So just placing the OnHit intelligent weapon power on a weapon with no scripting has no effect?
    ---------------

    yes

    Blue Glow in 1.63 patch
    No, there are no plans to add blue glowing elven blades to the game just because they appeared in some novel.

    Don Moar, Tools Programmer

    support on toolset issues
    Have you checked the Custom Palette? There are currently two palettes for blueprints. The Standard palette for the objects that are available to every module and the Custom palette for objects that were created in your specific module. Check out the following links for more info:

    Toolset Introduction: http://nwn.bioware.com/builders/toolsetintro.html
    Plot Wizard Tutorial: Click Here
    Module Construction Tutorial: http://nwn.bioware.com/builders/modtutorial.html

    Jay Watamaniuk, Community manager

    Was HotU too easy?
    I attempted to play it solo with a Rogue/Shadowdancer and really got slapped around quite a bit. Things went much easier with a Monk solo. I am not a big fan of henchmen so I generally take a loooong time to finish a game.

    Tim Smith, Tools Programmer

    C++ Pointer Problems

    ---------------
    Papillon did this and since this is his voodoo I am only emulating his approach.
    ---------------

    Papillon did a "(value + strlen (value)) = 0"?

    When you consider that strlen uses a "0" to detect the length of a string, then all you are doing is setting the terminating "0" to "0". There are cases where this needs to be done. Routines such as strncpy or snprintf can fill a string without terminating it so you have code that looks like "value [MY_MAX_LENGTH - 1] = 0" or in the case of a running lengths "value [count] = 0". If that "value" variable is being passed in by NWNX then either a max length should be defined in some H file or the length of the string passed in to the routine.
     
    Last edited by a moderator: Jan 4, 2018
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