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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 22, 2004.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
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    (Originally posted by chevalier)

    Here are today's BioWare forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    Hacker Party in our Midst

    ---------------
    Today my server got hacked by 3 players. They were able to login as Beholders and kill NPCs with plot flags as well as players in Non-PvP areas. Fortunately for them, no staff member was on at the time. I have reported the incedent to Bioware in the hopes they strengthen their security code in the next patch. I of course also banned the 3 players CDs.

    Here are the public CD keys for any other admin that wants to take the preventive measure ahead of time.

    FTR77P9W
    FTRL6FNJ
    FTM66AUP
    ---------------

    Please make sure you also send us the character files if you can find them. Craig has made numerous fixes to security and the character files might allow him to verify that this problem has been fixed. Thanks.

    Lag and ActionWait troubles
    I'm pretty sure you are misunderstanding what ActionWait is doing. ActionWait will just delay other ACTIONS that have been added to an object's action queue before, it does not affect commands (any scripting command not starting with Action*). Most likely you should have a closer look at the DelayCommand scripting function. You should probably post your script into he scripting forum and have the guys there dissect it.

    1.63 patch

    ---------------
    Another question about the overide directory. I am using the HOTU rest system and have created my own encounters for the rest system. I did this adding my encounters to the des_restsystem.2da and putting it in the override directory. Is there another way to do this since it was just stated never use the override directory?
    ---------------

    Never use the override directory wasn't said. What I said is that we discourage everyone from using it in game. More precise: If you don't understand the technical background behind the NWN resource management system and resource load order, you should probably not use it. As for your .2da, it's fine as long as you remember to delete it in case you run into problems. It's a designer .2da (des_*.2da) and those are less likely to cause trouble than others. Extracting 13.000 CEP files into override however is a bad idea

    1.63 patch

    ---------------
    And the Crypt Tower level 3 issue I mentioned back in post #2? I don't want to pester you gentlemen about it but it is a rather serious problem. I just can't get into playing through SoU anymore knowing I will have to go to that area eventually.
    ---------------

    I think that was related to a memory leak in the effects system, I would guess it's fixed now, through I didn't try it.

    1.63 patch

    ---------------
    It seems you guy are adament about kill the developers here. This game has grown larger with the community. I for one have 4 or 5 PC's that I take from module to module. Having the ability to play from one to another is great. If you can't put things into your override then how do I get module specific items from one to the other. I get a nice average level sword created with a hak and then start a new module and poof not there. With the PNP game you could always do this. Give us a little break. Or at least a tool to edit your saved PC's easily like the toolset. Not all this hex code stuff thats out there.
    ---------------

    Items travel with your character once you have them, you don't need anything in override for that.

    Wounding bug - any workarounds?
    Wounding is working as intended, there are no changes planned to it.

    modules larger than 16x16 ?

    ---------------
    16x16 is the standard reccomended AREA size per area. The actualy number of areas a mod can have is highly debaltable.
    ---------------

    actually 256 tiles (16x16, 17x15, ...) is the maximum recommended area size. would be the recommendation for most areas. 64 (8x8) tiles is the standard recommended size.

    ---------------
    My PW has over 500 areas!
    ---------------

    definitly not recommended.
     
    Last edited by a moderator: Jan 4, 2018
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