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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jan 15, 2004.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Rob Bartel, Co Lead Designer

    Pay per download:

    Quote: Yes, that would be most useful. How about it Rob? Are there specific points you want more feedback on for this epic thread? Would you like maybe to discuss one of the subjects mentioned in previous posts here not too many pages ago such as methods/ideas to generate and sustain a steady stream of content and/or adventure modules? Sources could be your designers minds, from TSR printed modules, from fantasy novel and campaign-setting authors, and of course from willing nwn community members (as long as bioware was properly shielded from legal concerns that could arise from upset folks who cry fowl err foul).


    As most of the discussion thus far has focused on different payment models and content combinations, I suspect those two topics, while important, can probably be laid to rest (if you feel you have something to contribute, by all means do so but I recommend reading through this thread and its predecessor to ensure that you're not simply restating something previously mentioned). As for new areas of focus, I'm working on WW2 again; Any thoughts on where the story should go or what new features I should add? Also, what other types of series or one-off modules would you like to see within the digital distribution model? An epic-level series has been mentioned and I think that's a good idea. Would you like to see more humour involved (WW is fairly dark, for instance)? What about competitive play modules? Persistent world templates? High adventure? A real solid dungeon crawl? Extremely story-oriented? Experimental gameplay types? My personal opinion is that there is strength in diversity but that doesn't mean that everything is going to sell well and be worth the effort. What are your thoughts?

    Another question to ask is how much content is too much? How much is too little? Assuming that there were an unlimited supply of new, enjoyable modules each month (i.e. modules that you would consider worth paying to download), how many modules would you buy? How often would new installments in a series have to be released to maintain your interest? How often would new modules, period, have to be released for you to maintain interest in digital distribution overall? Also, what's the most important factor to you when deciding on a module to purchase? The name/reputation of the creator(s)? The reputation/style of past installments in the series? Reviews/Word-of-mouth regarding the individual module? Prior discussion of the module's features or setting? Type of gameplay? Projected gameplay length? That should provide some new grist for the mill.


    Georg Zoeller, Designer

    2DA files: The irpr_feats.2da file exists, you may need to extract it from the game's resources. The function to create a feat ItemPropertyBonusFeat takes the line number of the feat in aforementioned 2da file. Only feats listed in irpr_feats are accessible for this function (the ones you can also put on items in the toolset), if you need other feats in there, you will need a hakpak.

    Black dye: Pure black is available as a color, but there is no premade dye for it. You can either make your own dyes in the toolset for that color (check the sticky on top of the scripting forum for details), or, I think there is a package with all premade dyepots for all possible colors available on NWVault.

    Craig Welburn, Live Team Programmer

    Console key on French keyboards: I remember this be asked a long time ago. From what I remember you hold down SHIFT and press the ` (backward single quote) key, since ~ is the shifted character on the ` key. Its been a long time, so that might not be right.

    Purging server history list:

    Quote: Is there a way to delete servers from the history list? I don't need all those servers on my list, just the ones I play in. And, sorry if it was asked before, but the list is really getting long...


    You can open you nwnplayer.ini file and under the heading [History Page] you can manually remove the server IPs. You will also have to renumber the Server0, Server1, Server2 entries to start at Server0 again and make sure they increment properly.
     
    Last edited by a moderator: Jan 4, 2018
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