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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Dec 4, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    Crafting Robes: You can even add the robe in game, just use the "craft skills" radial option, the check for attaching a robe is against DC 0, so anybody can do it.

    Magic defences: Epic Mage Armor and Epic Warding together make you pretty much invulnerable to anything ... plus they have the best VFX in the game

    1.60 2DA files: After 1.60 is out. Since you own HotU you can extract all relevant 2da files from the game's data files by using a third party tool like NWNExplorer, which can be downloaded from nwvault. Patch 1.60 most likely has some minor fixes to a few 2das (compared to HotU 1.59)

    Mindflayers: The mindflayers will only eat a targets brain if the target is of a playable racial type and disabled (stunned, dazed, paralyzed, etc).

    Sneak Attack damage: You need to target specific vital areas on a creature to do sneak attack damage. This is the reason why creatures without these features are immune to sneak attack and you can not target these vital areas when doing a whirlwind attack. I was still able to use hide in plain sight by quitting combat mode (i.e. via a hotkeyed attack button) last time I tested, no change here (except for a fix to monster AI to make them loose more reliably you when you go into stealth)

    Deekin and David Gaider: David Gaider IS Deekin ... well, at least sometimes you could think so ... but then again you hear Deekin and Dave argue in his office, so I'm not exactly sure...But I know for sure that all interview requests to Deekin have to be approved by Dave

    Improved Whirlwind: Improved Whirlwind improves the range of your whirlwind attack to 10'. This is very handy in crowds, as you can reach the monsters in the second row as well.

    SetFogDistance: SetFogDistance is now overridden by the area's visual properties. This is required because the module builder needs to fine tune the fog distance for each area to match the skyboxes. Thus the commmand does not work anymore.

    Wings and robes: All playable races get wings and robes

    Scripting commands: I think about 15% of all scripting commands were changed or updated. A short list out of the top of my mind:

    GetFirst/NextInPersistentObject - now accepts object type as bit field, allowing you to make AoE's that damage placeables and doors

    LevelUpHenchmen - Major changes here

    EffectPolymorph - Now has a parameter to make the polymorph forced, removing the option to cancel it from the PC

    EffectSummon - Now has a parameter to play the appear animation

    GetFirst/NextObjectInShape - The bLineOfSight paramter has been fixed, beware


    David Gaider, Designer

    Beholder Mages: Seeing as the central eye constantly casts antimagic, it would be difficult for a beholder mage to cast spells with it... unless he squinched his eye shut constantly. So, yes... that's intentional. Beholder Mages gouge out their central eye before beginning to learn magic.

    Tom Ohle, Communications Assistant

    Sky: There's a good possibility that you don't have "Enable Skyboxes" checked in your in-game Visual options.
     
    Last edited by a moderator: Jan 4, 2018
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