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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Nov 26, 2003.

  1. NewsPro Gems: 30/31
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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    Lay On Hands: It was updated in Hordes to take SR into account, as it is classified as a Spell Like ability. No more instant kills on demiliches for the paladin faction, sorry.

    Quote: So the PM's death touch bypasses SR but LoH doesn't? What about quivering palm?

    The death touch grants a saving throw instead


    2DA Files: Btw, all 2da files prefixed with "des_" are design only 2das, which means they are only read by scripted code(Get2DAString), not by the game engine. I think most new 2das are package and class feat related and use the same layout, which will make it easy to document them.

    Epic Spells:

    Quote: 1) Just something I was wondering about. But will the epic spell list exist out of both official epic spells (from the Epic HB) and non-official spells (BioWare custom made) ?

    2) I don't know if this has changed ... but are there going to be some sort of teleport spells? Even if they just make a flashy animation then teleport your 10 meters away from your current location + turned invisible.

    3) Will it be possible to exchange one epic spell for another while leveling up? The same way it was handled for sorcerer's and bard's on levels upto 20.

    4) Since the radial menu's will be changeable in this XP. Will it be possible for module builders to create their own spells (normal and epic) and allow the players to choose them?

    5) It reads in the Epic HB that when a spellcaster is lucky he can negate an epic spell with Greater Dispelling (when he's very lucky that is), and there's Mordenkainen + Epic Counterspelling. Could you tell us if it's possible to counterspell epic spells? And will the system to do this be the same .. or will you need Epic Counterspelling for it?

    6) That brings another question. Can the same epic spell be selected multiple times, thus allowing you to cast more epic spells a day?
    When looking at the counterspelling issue you'll need more then one universal counterspell to keep counterspelling. If we only receive one universal counterspell then why even bother getting it?


    1. Both
    2. No
    3. No
    4. Yes
    5. epic spells can't be counterspelled.
    6. no


    More on Epic Spells:

    Quote: Anyone know how Epic spell slots are being handled then? Are they just going to be considered 9th level spells? I must admit, I am little disappointed to learn there will be no spell slots above 9th, and probably no intensify spell feat either. I'm guessing it has more to do with the engine then the folks at Bioware taking it upon themeselves to "nerf" Epic Spellcasters. At least, I hope thats the case.


    - Epic spells are treated completely different, they have their own Epic Spell Radial Menu, and have "epic" level, not 10th or 9th or whatever.

    - Saves against Epic Spells are calculated 20 + relevant ability score

    Btw, Wizards get the Great Intelligence Feat on their Epic Bonus Feats List....


    Monsters: A) The monsters spawned are not dependend on PC level, they are tied to the encounter table used in the area.

    B) The system was developed for HotU and all encounter tables inside are tailored toward specific levels in the campaign. You can expand the 2da file or even use your own one (it works on the server only, no hakpak required).

    c) The system can be configured via editing 2das, parameters include a day / night percentage for spawning a monster each rest, the monster(s) to spawn, whether the system should try to have the monsters rush in through the nearest door or not, and some other parameters.

    Keep in mind that the system was written for the HotU campaign and while you easily can use it for your own modules, it wasn't specifically designed with community modules in mind (i.e it does not support multiplayer situations).


    Line Of Sight Function: We got a new function LineOfSightObject which can tell you if there is line of sight between two objects.

    Editing Feats: Spells can already be edited, ever since NWN was released. Some feats can be edited (i.e. Turn Undead), as they work like spells, others are Hardcoded and can't be edited. HotU will make the creation of New Spells and Feats through the custom content community easier, but creating spells and feats will never be officially supported and you will never see any official "wizards" or toolset features for that.

    Whirlwind: No. Once you start whirlwind you have to finish it before you can move somewhere else, its a full round action. You can't really abort a whirlwind in PnP either.
     
    Last edited by a moderator: Jan 4, 2018
  2. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Yerril)

    'eeey, nice one Chev. ;)
     
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