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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Oct 8, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    Beholder Antimagic: - weapon properties don't change in our antimagic cone , but all buffs are dispelled.

    Shifter: All forms use polymorph, SetAppearace was ruled out because it was added too late for us to change the forms to it and because it is not behaving like an effect, and would require lots of coding to make it work like we would have liked it to work. You can use potions while polymorphed. Other items - No.

    Quote: More colors for weapons would certainly be nice, though, as there are only 3 in most cases.

    Now 4


    Quote: Will there be an item property for immunity anti magic

    No


    Quote: *All* ongoing effects, or only magical ones? Because something like a barbarian's rage shouldn't be affected by antimagic.

    We do not touch extraordinary effects like the barbarian's rage.


    Trent Oster, Producer

    Content: What content is in the game so far stays in. What content has yet to be put out has to pass through WotC and Hasbro approval. So, the models from the original game will stay.

    HotU Requirements: A GeForce II will still be quite playable, you might have to turn the detail down a bit and shy from the really high screen resolutions, but it should be OK. Myself, I'm all over the GeForce 4 and 1280x960 resolution.

    David Gaider, Designer

    Voice Over: Actually, there's quite a bit more recorded VO for HotU than there was for SoU. Deekin actually has the most at the moment: 162 recorded lines compared to 74 for SoU. I think there's like 3x the characters, too.

    Quote: It might not be an invalid way to go, but flooding a DnD game, computer or otherwise, really makes the game way to easy.

    That's one side of the coin, perhaps. Since you bring up ToEE, there are other things to consider, too... in that game, you're lucky if you're a longsword-user. Several options for magical longswords, but few of other types. It won't feel like a "flood" if you don't get anything your character can use, will it?


    Quote: No, I mean the feel of PnP DnD, the themes and the drama of a good PnP session/adventure that can draw a player into the game. Too many magic items simply waters everything down to a Super Mario/Diablo gameplay. That is not DnD.

    Sorry, but as far as I'm concerned the themes and drama of a good PnP session have nothing to do with how many magic items are given out. I've been in fun Monty Haul campaigns and I've been in fun low-treasure campaigns, both having plenty of story. Just because there's lots of rewards given out also doesn't equate gameplay very much to either Super Mario or Diablo. I know you pull out those two games, however, because those are games that elitist snobs like to whip out and sneer upon as equating somehow to soulless role-playing. I'll tell you what, though: when it comes to pure gameplaying and enjoyment factor, you could do a whole lot worse than Super Mario or Diablo.

    And if we give out too many rewards, I argue that that does not automatically mean poor storytelling or soulless roleplaying. We're far from perfect and we can certainly work on it, but you yourself stated that ToEE had both "shallow role-playing" as well as low levels of magic treasure given out. If those things are so readily connected, then how could that be the case? In the end, my objection is with how readily you whip out the word "flaw", when while we can always use work in our balancing it is a long way from being that.
     
    Last edited by a moderator: Jan 4, 2018
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