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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Sep 3, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Derek French, Assistant Producer

    Patch 1.32: We have a build in internal testing. If it all goes good, you should get it sometime Wednesday.

    Georg Zoeller, Designer

    HotU Campaign: There are no spells cast on certain triggers in the default AI, through there may be some scripted situations in the campaign. Keep in mind that HotU is a high level module, enemies are more likely to have a defense against hide and run than in low level modules.

    Quote: I'm perfectly fine with enemies casting True Sight and following up with their nastiest spells after they've detected my presence. I just don't want to be detected by a trigger on the map instead of a Spot or Listen check that I at least have a shot at defeating. The Gamespot article made it sound like the enemies basically buff-up when I begin to approach, before they even see me, which is what got me worried.

    No, that is not the case. Monster combat AI is still triggered through perception (which can be either by spotting or hearing you). There might be scripted situation in the offical hordes campaign where monsters behave different, but if so, these situations are there for a reason.


    Quote: Out of interest, will this AI revamp be applied universally, or just to the new creatures? Will liches finally put up a fight that befits their status? Cheers.

    Thats not entirely correct for hordes. Some creatures, like beholders, run their own AI scripts, optimizing the use of their special abilities.
     
    Last edited by a moderator: Jan 4, 2018
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