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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Aug 20, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Don Moar, Tools Programmer

    Functions: It's not a bug. Once you press [F2], the listbox with the functions has focus and anything you enter at that point on is independent of what you typed prior. Typically, you would use the up / down arrow keys to navigate the list but you can also type letters and the listbox will attempt to find any matches. As I said, this is independent of what you typed prior to pressing [F2]. In your example, you would type 'Send', press [F2] and then type 'SendMessageToP' to get your function. Although, personally, I would type 'SendM', press [F2] and then the down arrow once. Also, once you find your desired function in the list and press [Enter], the signature appears in the Help tab, just as if you'd double-clicked it in the function list on the right side of the window. It doesn't bring up a tooltip with the function's signature because it was never programmed to do so and isn't really necessary (see above).

    Georg Zoeller, Designer

    Prestige Classes: Yes it is quite possible. As a matter of fact, you only need to set one integer variable on the player to TRUE to lock a certain prestige class for her. All those variables are defined in the CLS_PRES_* 2da files (you can either download them under downloads/misc from this site, or check your source directory for them). The last line in those files defines the name of the variable that can be set to TRUE in order to block the class for a character. You could just set those variables to TRUE for any player OnClientEnter, and selectively set them to FALSE after the quest you want to be prerequisite for the PRC.

    Monks Glowing Eyes: The fix for the glowing eyes in 1.31 fixed one problem with them. Female monks not having them is another bug which is still on our list afaik.

    NWN Security Holes: An interesting topic, and, as always, the self proclaimed security experts that are all over the internet jump in and start their usual fear, uncernity, doubt doomsayings. There is no known problem in NWN that could lead to remote compromise of the machine running the server. There are a few crash problems, some of them have been fixed with 1.31, more will. The key however is, that the people working on the networking aspects of NWN require solid information on how to reproduce a certain bug to do anything about it. And, btw, Insulting, demanding and threatening is usually the best way to ensure that one is not been taken serious. All bugs send to the correct email adresses are being investigated and worked on, but, to ensure that people have time to actually work on those bugs, you are not going to get a valued-customer-gift package with full explaination what is going to happen about your bug each time you sent one in. I hope you can understand that. talon, your posts in this thread qualify you for what people in the industry call a "script kiddie". Throwing around words like "buffer overflow", "remote exploit", etc certainly makes one look important, but it does not help the situation at all. Posting links to code that exploits problems in Halflife also does not make you appear any more knowlegeable about any problem with NWN. Its FUD. Ranting about a graphics engine programmer to fix glowing monk eyes instead of fixing network code shows just how much you know about how this industry works. NWN has a number of unsolved crash issues for sure, but they are being worked on. Accusing Bioware of not fixing bugs is outright wrong, as reading the patchnotes will show. Bioware does not discuss any security related fixes in detail, but almost any patchnote since 1.26 had something like "fixed a couple of crash or exploits, sorry we do not discuss this in detail" in it
     
    Last edited by a moderator: Jan 4, 2018
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