1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 4, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    David Gaider, Designer

    Bugs: I find it interesting when someone starts shaking the bug issue about. The plain fact of the matter is that video games are exempt from responsibility for bugs in their software because without laws to identify exactly where negligence comes into the picture there simply would be no video game industry. Period. There's your alternative. Nice knowin' ya.

    Nobody would be willing to open themselves up to that liability. And the reason that laws defining negligence has not been made is obvious: where would you set the bar? Which bugs "should have" been fixed prior to release and which ones are okay? Ask someone like newc and you'll get a list of every bug in the game plus a heaping helping of issues that were designed that way on purpose and not even bugs. Ask more reasonable folks and you'll still end up with widely varying criteria. Ask non-industry folks (like the people making the laws, likely) and the answer will be even more different. And would you restrict programs on a sheer number and severity of bugs... or does the complexity of the software play into it at all?

    Not that there isn't some software being released that makes it awfully tempting to try and make such legislation. I can think of a few games I've purchased in the past which I could think of as buggy to the point of negligence... playing them brought me to the level of frustration where I was imagining wicked corporate types callously releasing software they knew wasn't ready. It's not a valid mental image in the least... and the satisfaction I would get from getting that legislation and sticking it to those wicked corporate-types would be short-lived indeed. And, incidentally, as far as game programmers making lots of money: I believe almost every one of them could go into a professional field with their computing knowledge and earn at least 3x as much as they do now. At least. They're not paupers, but money is obviously not their biggest issue.


    Whirlwind: Whirlwind is not in SoU. It's being considered for HotU.

    Server Exploits: As has been said before, it's not within the scope of the expansions to fix bugs... except as they come up based on the work we do for that expansion, in which case any fixes are dropped into the next general patch. As far as server exploits go, there are a number of those and a huge list of bugs (which includes stability corrections) that the Live Team is slowly going through. We don't give out status reports on that, however.

    Tom Ohle, Communications Associate

    Greater Missile Storm: I believe this has actually been changed since that preview build went out. Greater missile storm does 2d4 for each missile.
     
    Last edited by a moderator: Jan 4, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.