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Neverwinter Nights Forum News (Mar. 26, 06)

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 27, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    OnCastAt for placeables bugged? Confirm prior to bug report :)


    Hail and well met! ;)

    You can also specifically modify spellscripts to send OnSpellCastAt events to specific placeables even if they are not actually affected by the AOE spells in a non-core difficulty setting.

    *snip*

    True. Best not to change the default spells if you can avoid it, else they end up overriding any changes from patches, but all true :)

    BTW, got my mage tower 'lock' mechanism set now. Defaults as Colour Spray as the key, and once inside (provided you are the master) you can change the spell that opens it :lol:

    So yup, it all works now. Pity you can't script the difficulty setting top-down...will just have to give players a warning onenter that if they aren't in core rules some things won't work.
    actually, you could change the spellIsTarget function in your module...

    More:
    Hail and well met! ;)

    You know, I hadn't thought of that.. but is the SpellIsTarget funtion used in all targeting spells? (Even through includes?)

    While wading through some spell changes for my own Ambrosia PW module, I do not remember it being in some spells.. tho I could just be having an alzheimer's attack and be completely incorrect in my recollection...
    All AoE spells use it.
     
    Last edited by a moderator: Jan 3, 2018
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