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Neverwinter Nights Forum News (Jun. 22, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Jun 23, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Ferret Baudoin, Lead Designer

    Ferret seeking input into 3.5 rule changes
    This whole topic is obviously a high-charged one for fans. Many folks want a game strictly using the 3.5 rules. But some things that work great in PnP just don't translate well to CRPGs. Where we use different rules it's designed to add fun gameplay or to adapt the spirit of the rules. I feel like I'm going to open a floodgate, but here goes. Are there any particular rules variations in NWN1 that get people's goat? I read the forums but I'm interested in well-reasoned discourse on this subject. One thing I debate is whether the Heal skill and healing kits would be good or bad to keep in NWN2 - there are good points to be made in either direction.

    More: *looks at the new name of the topic and eeps* Well, I guess that's one way to highlight my question. :)

    level cap...
    In multiplayer the cap will be level 20, as well. But 20 levels crammed with D&D goodness. :)
     
    Last edited by a moderator: Jan 3, 2018
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