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Neverwinter Nights Forum News (Jul. 27, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Jul 29, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Rob Bartel, Senior Designer Live Team

    Epic premium modules, or "is there life after HOTU"?
    One of the premium modules we're currently working on is being designed with epic levels very much in mind. It will be a while before we're ready to discuss it more openly but it's definitely one of my personal favorites among the upcoming modules. Hang tight and let me know what you think when we finally announce it. In the meantime, epic level playthroughs of the PotSC premium mod are certainly possible and very, very humbling.

    Craig Welburn, Live Team Programmer

    NWN 1 User Interface
    A complete overhaul of the UI design for NWN 1 is not going to happen.

    Implosion/Immunity to Death Magic glitch.

    One thing worth noting is that a new bug has apparently cropped up with the 1.66 patch. If you have death immunity from something, and you get hit by your own implosion, you don't even get a save. You just die.
    Yep in the upcoming 1.67 patch implosion will no longer affect the caster.

    Triggers as traps.

    I've tried to search for something related to this problem here, but I haven't found anything. I've got a little problem with Triggers. I made a few custom triggers to do some effects with a Heartbeat script. They work fine if I put them within the Aurora Editor but... when I put some via the DM Client, they are created as spike traps. Anyone knows anything about this issue? Thanks in advance.
    Yep unfortunately that's what currently happens when using the creator to create custom triggers. However, this will all change in the upcomming 1.67 update.That and more. Mwwwaahaahhahahaha! :evillol:

    A question on Banning (how-to via ini file)

    Banning should be listed 0=Joes CD1=Bobs CD2=Jims CDI'm not sure what happens if you skip to 20, there are probably no negative effects.
    If there is a break/skip in the sequence, the server will stop checking the ban list once it encounters the break (thus 20 wouldn't actually be banned in your example above).

    Stanley Woo, Quality Assurance

    registering baldurs gate 2 shadows of amn
    Baldur's Gate II was released long before this new version of the community, and before we started using the "game owner" tag system. As yet, there are no plans to implement a "game owner" tag for our older games.
     
    Last edited by a moderator: Jan 3, 2018
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