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Neverwinter Nights Forum News (Dec. 15, 04)

Discussion in 'Game/SP News & Comments' started by chevalier, Dec 16, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Derek French, Live Team Producer

    Purchasing online? Is there another way?
    We have no plans to offer a non-electronic method of purchasing. We have no plans to offer these modules in a retail manner at this time. I do find it slightly amusing that people won't trust 128 bit encryption, but will trust that guy at the gas station with not only your credit card and your signature, but a paper copy of it all. ;)

    1.65 Available...(Patch Notes Included)

    Craig Welburn: Can we expect the Mac patch to be released at the same time as the Linux patch? If not, when can we anticipate the Mac release?
    Let me try and answer, since Craig does not work on either of the Mac or Linux versions. The current Mac and Linux Betas are compatible with the Windows 1.65 version. We don't expect their to be any fundamental changes between the Beta 2's and the Final versions. As for release times, they are the same as they have always been for the last 2.5 years - "when they are done." There seems to be something wrong with the web pages, as they are not properly linking to the server files. I will find out what is going on tomorrow.

    1.65 FAQ

    Why isn't the Linux stand-alone server update released at the same time the Windows client and stand-alone server updates are?
    The 1.65 servers for Windows, Mac, and Linux, were released last Thursday.

    Click Here

    The Linux 1.65 Beta 2 is compatible with the 1.65 Windows release and works just fine. As to why the differnt release days? That just the way it went this time.


    Quote: I'm one of those people running the Linux stand-alone server. My players see the "there's a new version of the software available, do you want to run the updater now" message when they start their game. Of course, they say "yes." And then none of my players can play in my server because the Linux update hasn't been released yet.
    The real question is why you haven't been ready for this. The server has been available to you for 5 days now. Not sure what else we can do for you, short of having the Linux client available too. The beta is there and works just fine.


    Quote: It would be really nice if all update versions were released concurrently to avoid these kinds of problems. Just a thought.... :D
    Yes it would. Sometimes it works out, sometimes it doesn't. I do notice that we are only mentioned when they don't come out at the same time, but we are never mentioned when they do come out at the same time. Oh well... ;)

    More:
    Forget to ask about releasing all patches at the same time. They never did and they never will, this has been asked by many a thousand times. Since your CUSTOMERS and SUPPORTERS, dear Bioware Team, have to accept all that confusion and cannot play on their favorite servers for quite some time (longest been a few months i had to wait for the european version), it would at least nice, to know why. Thank you.
    You will need to ask Atari Germany that question, as they are the ones that do the localization, not us. We have to wait on them.

    More:
    Ah yes, I forgot to ask ... when can german players expect to access their favorite english/international servers again?
    Within the next 3 days.

    More:
    Yep, he is not stupid (he runs Linux, for the gods' sakes) What he is asking is a VERY good question. Too many dummies will INSTANTLY try to update without a clue in the world. This is a very good, and demanding issue, actually.
    Well, this time we released the 1.65 server 4 days ahead of the rest of the patches, and it seems that noone took advantage of them. People have been updating their clients early for about 2.5 years now. Not sure what else we can do about it, as we have also had the complaint that people are at work and can't update their servers until they get home at night. Regardless, there is the continued, 1 day, bump in the road that happens each time and their is not much else we can do about it.

    1.65 status?
    I guess I am still confused about the "waiting for the server" comment. The 1.65 Dedicated Server has been available since Thursday, December 9th. Not sure what else we can do about that.

    Rob Bartel, Senior Designer Live Team

    campaign versus module

    I am willing to pay for multiplayer campaigns like was in the origninal box. Single modules are too limiting and reminds me of buying a novel one chapter at a time. Additionally, one of the primary reasons I play these games involves getting together with friends. The lack of multiplayer support in the expansions was disturbing and absolutlely precludes my buying the premium modules.
    I guess I can always go back to playing Baldur's Gate. :shake:
    We're working on making future premium modules more multiplayer friendly and are developing some scripting systems and techniques to make that more likely going forward. That said, the existing Witch's Wake is multiplayer friendly if you're interested in that.

    As for the serial, chapter-based nature of these modules, that's unlikely to change as it keeps the economics down to a more manageable level. Developing a full-length campaign with a skeleton crew just isn't feasible given our current model.

    08 Dec 2004 - Neverwinter Nights: Witch's Wake Developer Put To The Question

    Do you already have the story of Witch's Wake mapped out entirely or are you going to wait and see how we all play the first two parts? I guess this form of story telling provides you with the ultimate opportunity to add in sly twists and turns to the plot.
    I have a general outline of the series down on paper but things always evolve when the proverbial rubber hits the road.

    As for timelines for a WW2 release, my lips are sealed. I'm involved quite directly in all of the premium modules currently scheduled, which definitely eats into the time available for work on WW2. Hopefully I can clear my plate and focus my energies on it more directly in the coming months.

    Don Moar, Tools Programmer

    NWN Custom-made content and Modules??
    Hey, If the modules do not use any hak packs then you should be able to connect (provided everyone playing is at the same patch level). Otherwise, you have to download the appropriate hak packs before you can play. The hak packs are usually obtained from the module author or the server admin.

    Check the Neverwinter Nights vault, located here: http://nwvault.ign.com/index2.shtml for additional content.

    Edit: Too slow! :(

    Georg Zoeller, Designer

    1.65 status?

    Just a little question on the release of new patches, and no it isnt a flame its just mere curiosity. Perhaps I have missed this answer before and if so, just let me know where I can find it and I'll take another look for it. My question is what is the reason behind releasing a patch for windows while not releasing the new patches for the others Operating systems at the same time, say like Linux. It seems that with the updated patch for Linux being later its hurt many of the persistant worlds out there who run using those instead of windows. I know that Bioware doesnt officially support any persistant worlds, but I guess I dont see this as an issue of supporting them or not but merely of keeping all the community on the same patch version regardless of what operating system they use. Anyway, like I said I would love to know the reasoning behind it.
    How about "we don't officially support persistent worlds, hence we don't take them into account when it comes to patching"?

    or

    how about "the overwhelming part of our community using windows" as a reason?

    or

    "we tend to release things as they become ready, and the Linux builds usually take a bit longer"?

    or

    "it makes no sense to delay a patch for everyone because the version for for a small fraction of the overall install base takes a bit longer"?

    or

    "The win32 version of NWN is the first that is built each for patch"

    or all of it together? or something completely different? conspiracy ensue.

    More:
    So am I to understand that the Linux Ded Server Patch IS available? Just no patch for the Linux Game Client?
    Exactly. The linux client is still in beta 2. Potential reasons why that is are given in this thread. The beta patch can connect to servers running 1.65 as far as I remember.

    More:
    And it's not supported by Bioware or Atari. All it is, is a work-around. I too hate waiting for the Linux client patch, but we'll just have to wait. God forbid M'Soft's customers have to wait for something.
    It's good that you understand the dynamics of the market.

    1.65 And TileMagic

    Something I noticed with the browser. If you are going through teh Visual Effects, Fire & Forget and happen to pass "Unload Model' none of the effects that come after that work. There is no longer a dummy! Perhaps a 'reset dummy' switch would be a handy addition as well. So for going off topic .. doh!
    Ah well, this one is unloading the dummy's model, so there are no nodes where VFX could be attached to anymore... Quite a useful effect for creating lightweight creatures :)

    NWN Server Memory
    You would have to use a third party ramdisk tool to run NWN entirely from RAM.

    Craig Welburn, Live Team Programmer

    How do you disable SHOUT.

    How do you disable the SHOUT channel? Yes for the whole module.
    In order to do this, the person hosting the server will need to change a setting in their nwnplayer.ini file.

    Under [Server Options] change the following setting to 1:

    Disallow Shouting=1

    Then the server will convert all shouts to talks (IIRC).
    There is no setting on the module to do this, just the server's ini setting.

    KingMaker - Manticore bug

    Excellent. Thanks for the detail. Honestly that sounds like a HOTU bug to me rather than a module bug. Basically the HOTU script has a problem. Looking in the toolset there are two different possible manticore spike abilities.
    Yes it looks like the Manticore was give a couple of uses of the "Manticore Spikes" monster ability and the "Manticore Spikes (for Shifters only)" ability (which is causing the error). We've fixed the second shifter spike script to work properly when given to Manticore creatures, but unfortunately the change didn't make it into the 1.65 patch. Should be in a future update though.

    1.65 status?

    * Most likely a really retarded question. * Is this why I'm not allowed on some modules/servers right now? Because I updated? Example - New Zombie Town. Says, servers do not match.
    If you have updated your game to version 1.65, but the server that you are trying to connect to has not yet updated, then you will receive a "Server and Client versions do not match" message when you try and connect to that server. Most of the servers will gradually update to version 1.65 over the next few days or so.

    Owen Borstad, Programmer

    1.65 status?
    The Linux 1.65 Beta 3 should be available after 7 pm MST after the server update happens. This version has the correct nwmain in it with the correct version stamp, and all the updates of 8066. If there are any problems, please let me know (Private message).
     
    Last edited by a moderator: Jan 3, 2018
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