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Neverwinter Nights Forum News (Apr. 06, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Apr 7, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault from Obsidian Forums. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Erik Novales, Programmer

    Slopes and Cliffs
    Another easy answer...yes, you will have much better control over this stuff in NWN2. :D

    Jason Keeney, Programmer

    Random Number Generator
    Yes, there was a bug in NWN1 that reseeded the RNG with static data when an area was loaded... this would cause the same sequence of numbers to show up everytime you played the same area. This wont be a problem with NWN2... I promise. ;)

    Ferret Baudoin, Lead Designer

    Rogues/Shadowdancers/Assassins
    If a campaign were littered with non-crittable creatures, I can completely see your point. However, if used correctly those types of creatures can make it so tactics have to be changed, which is usually interesting. Also since NWN2 will have three companions plus the player, I think a party will be able to handle those situations well. We're going to stick with 3.5 here.

    Michael Chu, Designer

    Lack of developer polls?
    While we don't do polls on features and aspects of the game, rest assured that the entire dev team takes into consideration things that are important to the community and players. Most of us regularly browse and participate in these forums. Also, everyone at Obsidian is a gamer, so kicking around ideas around the office usually exposes game ideas to the entire spectrum of opinions and minds.
     
    Last edited by a moderator: Jan 3, 2018
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